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Mega Pidgeot

Mega Pidgeot
NormalFlying

Height 2.2 m·Weight 50.5 kg

Base stats

HP
83
Atk
80
Def
80
SpA
135
SpD
80
Spe
121
Total524

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • No Guard

    The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Learnable moves

31 moves
  • [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Wind
  • must recharge next turn

    Power150Acc.90PP8
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • rain for 5 turns

    PowerAcc.PP8
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • 30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next

    Power140Acc.90PP8
  • target's Attack −2

    PowerAcc.100PP16
    Dance
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • restores 1/2 of max HP · loses Flying type this turn

    PowerAcc.PP8
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • 10% chance: user's Defense +1

    Power70Acc.90PP20
    Contact