Pikachu
Height 0.4 m·Weight 6.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
30% chance to paralyze attackers on contact
immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomp[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8cuts the target's HP down to the user's HP
Power—Acc.100PP8Contacttarget's Attack/Defense −1
Power—Acc.100PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12used right after another Round this turn: power ×2
Power60Acc.100PP16Soundalso hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12paralysis
Power120Acc.50PP8Ball & bombuser's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12paralysis
Power20Acc.100PP20Contacttarget on Electric Terrain: power ×2
Power70Acc.100PP20more power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contact[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP2030% chance: target's Defense −1
Power100Acc.75PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contactconfusion · only if target's stats rose this turn
Power80Acc.100PP12Sound
Abilities
Ability usage
- Static61.2%
- Lightning Rod38.8%
- Static
- 30% chance to paralyze attackers on contact
- Lightning Rod
- immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
Moves
Move usage (top 10)
- Quick Attack41.8%
- Volt Tackle35.5%
- Grass Knot33.9%
- Surf32.7%
- Thunderbolt30.1%
- Endeavor26.2%
- Fake Out25.6%
- Thunder19.4%
- Encore19.2%
- Nuzzle16.5%
Natures
Nature usage
- TimidSpe↑Atk↓30.6%
- JollySpe↑SpA↓24.1%
- ModestSpA↑Atk↓13.2%
- AdamantAtk↑SpA↓12.7%
- NaiveSpe↑SpD↓7.9%
- HastySpe↑Def↓4.7%
- BraveAtk↑Spe↓2%
- MildSpA↑Def↓1%
- RashSpA↑SpD↓0.8%
- QuietSpA↑Spe↓0.7%
Held items
Item usage (top 10)
Light Ball59.2%
Focus Sash21.7%
Lum Berry9.1%
Choice Scarf0.5%
Bright Powder0.2%
Magnet0.1%
Quick Claw0.1%
Focus Band0.1%
Sitrus Berry0.1%
White Herb0.1%
Stat point spreads
66-point stat allocation
- 2003203233.4%
- 2320003224.2%
- 101320324.8%
- 020320324.5%
- 032200323.8%
- 132100323%
- 032000322.3%
- 100321321.8%
- 332000311.5%
- 032020321.5%
- 002320321.4%
- 032101321.4%
- 000322321.2%
- 232032000.9%
- 132010320.9%
- 032032000.8%
- 03200000.7%
- 320320020.6%
- 132001320.6%
- 032002320.5%
- 0000000.5%
- 003232020.5%
- 322000320.5%
- 001321320.5%
- 310032030.4%
- 0120220320.4%
- 323220000.3%
- 000320320.3%
- 100320320.3%
- 300310320.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Lightning Rod80.4%
- Static19.6%
- Lightning Rod
- immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
- Static
- 30% chance to paralyze attackers on contact
Moves
Move usage (top 10)
- Fake Out68.3%
- Protect40.5%
- Volt Tackle35.9%
- Nuzzle26.1%
- Endeavor24.1%
- Thunderbolt21.9%
- Thunder20.3%
- Helping Hand18.8%
- Feint16.9%
- Rising Voltage14.8%
Natures
Nature usage
- JollySpe↑SpA↓36.7%
- TimidSpe↑Atk↓23.6%
- AdamantAtk↑SpA↓13.5%
- ModestSpA↑Atk↓10.6%
- NaiveSpe↑SpD↓6.8%
- HastySpe↑Def↓3.4%
- MildSpA↑Def↓1.5%
- NaughtyAtk↑SpD↓1.2%
- QuietSpA↑Spe↓1.1%
- RashSpA↑SpD↓0.5%
Held items
Item usage (top 10)
Light Ball69.9%
Focus Sash27.7%
Choice Scarf0.6%
Focus Band0.3%
Magnet0.2%
Electric Seed0.2%
Muscle Band0.1%
Life Orb0.1%
Bright Powder0.1%
Expert Belt0%
Stat point spreads
66-point stat allocation
- 2320003225.3%
- 2003203222.5%
- 003202329.6%
- 032200324.9%
- 002320324.6%
- 132100324.3%
- 020320324.3%
- 000322322.5%
- 032020322%
- 002032321.7%
- 032002321.2%
- 000320321.1%
- 00000321.1%
- 032000321%
- 320232001%
- 101320321%
- 320032021%
- 320200320.9%
- 203200320.7%
- 004032300.7%
- 100321320.7%
- 004300320.5%
- 200313030.5%
- 100320320.4%
- 001321320.3%
- 003283320.3%
- 000032320.3%
- 900320250.3%
- 0170170320.3%
- 320032200.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.