Pincurchin
Height 0.3 m·Weight 1.0 kg
Base stats
Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
sets Electric Terrain for 5 turns on entry · grounded Pokémon's Electric-type moves ×1.3 · prevents sleep
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactuser or ally: one random stat +2
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1230% chance: burn
Power80Acc.100PP1620% chance: target's Defense −1
Power85Acc.100PP12Contacttarget's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombtarget's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16ContactElectric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP1230% chance: flinch
Power80Acc.100PP12Contacttarget on Electric Terrain: power ×2
Power70Acc.100PP20misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStompmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contactpower ×2 vs poisoned target
Power65Acc.100PP12sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2–5 times
Power25Acc.95PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12power ×2 vs a target with a status condition
Power65Acc.100PP12target's Attack/Sp. Atk −2
Power—Acc.100PP12moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact