Pincurchin
Height 0.3 m·Weight 1.0 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
sets Electric Terrain for 5 turns on entry · grounded Pokémon's Electric-type moves ×1.3 · prevents sleep
Learnable moves
New this season
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactuser or ally: one random stat +2
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1230% chance: burn
Power80Acc.100PP1620% chance: target's Defense −1
Power85Acc.100PP12Contacttarget's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombtarget's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16ContactElectric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12- Zing ZapNew this season
30% chance: flinch
Power80Acc.100PP12Contact target on Electric Terrain: power ×2
Power70Acc.100PP20misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStompmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contactpower ×2 vs poisoned target
Power65Acc.100PP12sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2–5 times
Power25Acc.95PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12power ×2 vs a target with a status condition
Power65Acc.100PP12target's Attack/Sp. Atk −2
Power—Acc.100PP12moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact