Type defenses
Abilities
* Hidden ability
30% chance to paralyze attackers on contact
immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8cuts the target's HP down to the user's HP
Power—Acc.100PP8Contacttarget's Attack/Defense −1
Power—Acc.100PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundalso hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12paralysis
Power120Acc.50PP8Ball & bombuser's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12paralysis
Power20Acc.100PP20Contacttarget on Electric Terrain: power ×2
Power70Acc.100PP20more power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomb[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact- Power80Acc.100PP12
confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound
Abilities
Ability usage
- Lightning Rod86.7%
- Static13.3%
- Lightning Rod
- immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
- Static
- 30% chance to paralyze attackers on contact
Moves
Move usage (top 10)
- Zap Cannon92.5%
- Focus Blast92.1%
- Grass Knot62.6%
- Substitute24.6%
- Volt Switch21.2%
- Nasty Plot18.7%
- Fake Out16.5%
- Encore14.5%
- Alluring Voice12.3%
- Protect5.3%
Natures
Nature usage
- TimidSpe↑Atk↓74.2%
- ModestSpA↑Atk↓15.6%
- JollySpe↑SpA↓4.6%
- BoldDef↑Atk↓1.6%
- AdamantAtk↑SpA↓1.2%
- HastySpe↑Def↓1.1%
- NaiveSpe↑SpD↓0.9%
- MildSpA↑Def↓0.3%
- RashSpA↑SpD↓0.1%
- CalmSpD↑Atk↓0.1%
Held items
Item usage (top 10)
raichunite-y92.4%
raichunite-x5.6%
Focus Sash0.3%
Choice Scarf0.3%
Light Clay0.1%
Life Orb0.1%
Air Balloon0.1%
Sitrus Berry0%
Shuca Berry0%
Quick Claw0%
Stat point spreads
66-point stat allocation
- 2003203250.8%
- 300310056.3%
- 232000324.4%
- 002320323.9%
- 000322322.3%
- 000320321%
- 320020320.9%
- 320290050.8%
- 020320320.7%
- 2403100290.6%
- 320005290.4%
- 001321320.4%
- 320320020.4%
- 240226320.4%
- 320200320.4%
- 800320260.4%
- 320101320.4%
- 320170260.3%
- 3201100230.3%
- 320322000.3%
- 400300320.3%
- 2400100320.3%
- 0011320230.3%
- 1100320230.3%
- 101320320.3%
- 300280080.2%
- 320107260.2%
- 2000140320.2%
- 803240310.2%
- 3201121200.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Lightning Rod96.9%
- Static3.1%
- Lightning Rod
- immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
- Static
- 30% chance to paralyze attackers on contact
Moves
Move usage (top 10)
- Protect87.1%
- Zap Cannon83.4%
- Focus Blast83.1%
- Fake Out74.9%
- Encore21.5%
- Volt Switch10.6%
- Volt Tackle7.2%
- Rising Voltage6.4%
- Grass Knot3.2%
- Dazzling Gleam2.3%
Natures
Nature usage
- TimidSpe↑Atk↓83.5%
- ModestSpA↑Atk↓6.7%
- JollySpe↑SpA↓6.4%
- AdamantAtk↑SpA↓1.6%
- HastySpe↑Def↓0.5%
- BoldDef↑Atk↓0.4%
- NaiveSpe↑SpD↓0.3%
- MildSpA↑Def↓0.1%
- ImpishDef↑SpA↓0.1%
- QuietSpA↑Spe↓0.1%
Held items
Item usage (top 10)
raichunite-y83.4%
raichunite-x13.8%
Focus Sash1.4%
Sitrus Berry0.2%
Magnet0.2%
Air Balloon0.1%
Shuca Berry0.1%
Life Orb0.1%
Choice Scarf0.1%
Wide Lens0%
Stat point spreads
66-point stat allocation
- 2003203220.8%
- 2601700235.9%
- 3201100234.7%
- 320020324.6%
- 232000324.4%
- 3001300232.7%
- 320200322.4%
- 002320322.1%
- 2102200232%
- 2002100251.9%
- 2501120281.9%
- 000322321.5%
- 2400100321.4%
- 1800200281.3%
- 3001120231.2%
- 320105281.2%
- 3001000261%
- 1702600231%
- 900320251%
- 3001200240.9%
- 290500320.9%
- 320801250.8%
- 3201000240.7%
- 1103020230.7%
- 000320320.6%
- 2901400230.5%
- 2601600240.5%
- 320101320.5%
- 2101650240.4%
- 300400320.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.