#0867
Runerigus
Height 1.6 m·Weight 66.6 kg
Base stats
Type defenses
Abilities
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Learnable moves
Disables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8User faints
Power 200Acc. 100PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Prevents the target from switching out
Power —Acc. —PP 8Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundInflicts burn
Power —Acc. 85PP 16Sets rain for 5 turns
Power —Acc. —PP 8Restores 50% of damage dealt
Power 75Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactResets all Pokémon's stat changes
Power —Acc. —PP 20Uses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactSets toxic spikes that poison Pokémon switching in
Power —Acc. —PP 20Also hits Pokémon using Dig
Power 100Acc. 100PP 12Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20Swaps Attack and Sp. Atk stat changes with the target
Power —Acc. —PP 12Swaps Defense and Sp. Def stat changes with the target
Power —Acc. —PP 1220% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Averages Defense and Sp. Def with the target
Power —Acc. —PP 12Averages Attack and Sp. Atk with the target
Power —Acc. —PP 12Swaps everyone's Defense and Sp. Def for 5 turns
Power —Acc. —PP 12Special move that hits the target's Defense
Power 80Acc. 100PP 12[Priority +2] Swaps places with an ally
Power —Acc. —PP 1630% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 820% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombNever misses
Power 60Acc. —PP 20ContactPunch- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Double power vs targets with a status condition
Power 65Acc. 100PP 12Vanishes turn 1, hits turn 2; breaks through Protect
Power 90Acc. 100PP 12Contact- Power 110Acc. 90PP 8
- Power 85Acc. 100PP 12Pulse
Steals the target's held item
Power 60Acc. 100PP 20ContactLowers target's Attack·Sp. Atk by 2
Power —Acc. 100PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Lowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12Contact20% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20- Power 60Acc. 100PP 20Contact
Raises own Defense by 2
Power —Acc. —PP 16[Priority +3] Protects the team from status moves this turn
Power —Acc. —PP 12
Moves
- Trick Room79%
- Poltergeist40.7%
- Body Press40.3%
- Will-O-Wisp38.7%
- Earthquake36%
- Ally Switch29.7%
- Protect19%
- Destiny Bond14.2%
- Rock Slide13.2%
- Iron Defense8%
Held items
- Leftovers35.7%
- Sitrus Berry21.1%
- Focus Sash11.2%
- Mental Herb9.2%
- Colbur Berry5.9%
- Passho Berry5%
- Quick Claw3.9%
- Life Orb2.7%
- Bright Powder1.9%
- King’s Rock1.5%
Abilities
- Wandering Spirit100%
Natures
- Relaxed Def↑Spe↓31.8%
- Sassy SpD↑Spe↓17.2%
- Brave Atk↑Spe↓15.9%
- Careful SpD↑SpA↓11.9%
- Impish Def↑SpA↓10.2%
- Adamant Atk↑SpA↓9.4%
- Bold Def↑Atk↓0.9%
- Calm SpD↑Atk↓0.4%
- Modest SpA↑Atk↓0.4%
- Lax Def↑SpD↓0.4%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 214.8%
- HP 32Def 2SpD 329.2%
- HP 32Atk 32SpD 26.5%
- HP 2Def 32SpD 324.8%
- Atk 32Def 32SpD 24.3%
- HP 32Def 16SpD 183.8%
- HP 2Atk 32Def 322.8%
- HP 32Def 17SpD 172.4%
Partners
Moves
- Earthquake64.2%
- Stealth Rock56.4%
- Will-O-Wisp50%
- Trick Room40.2%
- Poltergeist35.4%
- Curse30.7%
- Body Press22%
- Destiny Bond17.9%
- Memento13.9%
- Iron Defense10.4%
Held items
- Sitrus Berry50.4%
- Leftovers21.4%
- Focus Sash8.4%
- Mental Herb6.5%
- Quick Claw4.1%
- Lum Berry2.7%
- Life Orb1.7%
- Passho Berry1.6%
- Kasib Berry1.5%
- Bright Powder1.4%
Abilities
- Wandering Spirit100%
Natures
- Impish Def↑SpA↓40.6%
- Careful SpD↑SpA↓16.1%
- Relaxed Def↑Spe↓12.2%
- Sassy SpD↑Spe↓11.4%
- Adamant Atk↑SpA↓7.8%
- Brave Atk↑Spe↓6.3%
- Bold Def↑Atk↓2.7%
- Calm SpD↑Atk↓1.6%
- Jolly Spe↑SpA↓0.5%
- Gentle SpD↑Def↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 226%
- HP 32Def 2SpD 3214.9%
- HP 32Atk 2Def 324.7%
- HP 32Atk 32SpD 23.9%
- HP 32Atk 32Def 23.1%
- HP 32SpD 321.8%
- HP 32Def 321.6%
- Atk 32Def 2SpD 321.3%