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#0212

Singles #23

Scizor

Scizor
BugSteel

Height 1.8 m·Weight 118.0 kg

Base stats

HP
70
Atk
130
Def
100
SpA
55
SpD
80
Spe
65
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

64 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • [Priority +3] Protects the team from priority moves this turn

    Power Acc. PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 60Acc. 95PP 20
    SlicingWind
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Restores 50% of max HP

    Power Acc. PP 8
  • Doubles allies' Speed for 4 turns

    Power Acc. PP 16
    Wind
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Lowers the target's evasion by 1; clears hazards and mist

    Power Acc. PP 16
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Hits 2 times

    Power 40Acc. 90PP 12
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Power 80Acc. 100PP 16
    ContactSlicing
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Sound
  • Eats the target's berry, gaining its effect

    Power 60Acc. 100PP 20
    Contact
  • Lowers target's Sp. Atk by 1

    Power 50Acc. 100PP 20
  • Lowers target's Attack by 1

    Power 80Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Power 60Acc. 100PP 20
    Contact
  • 10% chance: Raises own Defense by 1

    Power 70Acc. 90PP 20
    Contact
  • Raises own Defense by 2

    Power Acc. PP 16
  • [Priority +1]

    Power 40Acc. 100PP 20
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact