Mega Scizor
Height 2.0 m·Weight 125.0 kg
Type defenses
Abilities
power ×1.5 for moves with power ≤60
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancerecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16user's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8user's Speed +1
Power50Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact[Priority +1]
Power40Acc.100PP20[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16crit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingtarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16no held item: power ×2
Power55Acc.100PP16Contacthits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8crit stage +1 (12.5%)
Power70Acc.100PP20Slicinguser switches out after attacking
Power70Acc.100PP20Contact- Power80Acc.100PP16ContactSlicing
10% chance: target's Sp. Def −1
Power90Acc.100PP12Soundeats the target's Berry and gains its effect
Power60Acc.100PP20Contacttarget's Sp. Atk −1
Power50Acc.100PP20target's Attack −1
Power80Acc.100PP16Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contacttarget's Speed −1
Power50Acc.100PP20Contactsandstorm for 5 turns
Power—Acc.—PP8WindGhost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contactuser's Defense +2
Power—Acc.—PP16[Priority +1]
Power40Acc.100PP20ContactPunch10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact user loses 1/2 max HP
Power140Acc.95PP8more power the more HP the target has (max 100)
Power—Acc.100PP12Contact