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Mega Scovillain

Mega Scovillain
GrassFire

Height 1.2 m·Weight 22.0 kg

Base stats

HP
65
Atk
138
Def
85
SpA
138
SpD
85
Spe
75
Total531

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

48 moves
  • must recharge next turn

    Power150Acc.90PP8
  • damage equal to 1/2 of the target's remaining HP

    PowerAcc.90PP12
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • 10% chance: burn

    Power90Acc.100PP16
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • burn

    PowerAcc.85PP16
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • burn

    Power70Acc.100PP8
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • seeds the target, drains 1/8 max HP each turn

    PowerAcc.90PP12
  • !

    user's Attack/Sp. Atk +1

    PowerAcc.PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • restores 1/16 of max HP each turn · can't switch out

    PowerAcc.PP20
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • changes the target's Ability to Insomnia

    PowerAcc.100PP12
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • target's Attack +2 · target's Defense −2

    PowerAcc.Sure-hitPP16
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
    Powder
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact