Type defenses
Abilities
* Hidden ability
1/3 chance each turn to cure its status condition
Attack +1 after knocking out a target
foes' Attack −1 on entry
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornemore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8confusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16allies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power90Acc.100PP12Ball & bomb30% chance: poison
Power80Acc.100PP20Contacttarget's Sp. Def −2
Power40Acc.100PP20Ball & bombturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactuser's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8recoil 1/2 of damage dealt
Power150Acc.80PP8Contactgrounds the target · Ground-type moves can hit it
Power50Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactsteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulseuses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact
Abilities
Ability usage
- Intimidate95.5%
- Shed Skin2.8%
- Moxie1.8%
- Intimidate
- foes' Attack −1 on entry
- Shed Skin
- 1/3 chance each turn to cure its status condition
- Moxie
- Attack +1 after knocking out a target
Moves
Move usage (top 10)
- Drain Punch82.9%
- Knock Off69.5%
- Dragon Dance43.9%
- Ice Punch41.3%
- Bulk Up28.2%
- Poison Jab18.7%
- Taunt17.6%
- Throat Chop11.1%
- High Jump Kick9.9%
- Fire Punch9.4%
Natures
Nature usage
- AdamantAtk↑SpA↓58.1%
- JollySpe↑SpA↓19.3%
- ImpishDef↑SpA↓10.6%
- CarefulSpD↑SpA↓8.2%
- BraveAtk↑Spe↓1.4%
- SassySpD↑Spe↓0.8%
- BoldDef↑Atk↓0.4%
- RelaxedDef↑Spe↓0.4%
- Serious0.2%
- HastySpe↑Def↓0.1%
Held items
Item usage (top 10)
scraftinite90.3%
Rocky Helmet2.3%
Sitrus Berry1.6%
Leftovers1.4%
Roseli Berry0.4%
Chesto Berry0.4%
Life Orb0.3%
Eject Button0.3%
Focus Sash0.3%
Quick Claw0.3%
Stat point spreads
66-point stat allocation
- 2320003212.8%
- 323220005.7%
- 313200035.1%
- 323200025.1%
- 323200203.6%
- 313230003.1%
- 132100322.7%
- 323210102.1%
- 032200322%
- 322320001.7%
- 320203201.5%
- 313200301.3%
- 232003201.3%
- 1921000261.2%
- 032002321.2%
- 3201501901.1%
- 322003201.1%
- 132001321%
- 132000321%
- 132103201%
- 032320200.9%
- 320320200.9%
- 322000320.9%
- 032000320.7%
- 327270000.7%
- 632000280.6%
- 532100280.6%
- 323200000.6%
- 320003220.6%
- 253200090.6%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Intimidate95.7%
- Moxie4%
- Shed Skin0.3%
- Intimidate
- foes' Attack −1 on entry
- Moxie
- Attack +1 after knocking out a target
- Shed Skin
- 1/3 chance each turn to cure its status condition
Moves
Move usage (top 10)
- Knock Off84.7%
- Fake Out73.9%
- Drain Punch64.3%
- Close Combat34%
- Protect29.9%
- Detect23.7%
- Ice Punch13.5%
- Throat Chop9.3%
- Rock Slide8.7%
- Swords Dance8.5%
Natures
Nature usage
- AdamantAtk↑SpA↓41.8%
- BraveAtk↑Spe↓33%
- CarefulSpD↑SpA↓9.1%
- ImpishDef↑SpA↓8%
- JollySpe↑SpA↓3.3%
- SassySpD↑Spe↓2.5%
- RelaxedDef↑Spe↓1.6%
- NaughtyAtk↑SpD↓0.2%
- Bashful0.2%
- LonelyAtk↑Def↓0.1%
Held items
Item usage (top 10)
scraftinite69.2%
Focus Sash8.4%
Leftovers3.9%
Sitrus Berry3.3%
Roseli Berry3.2%
Life Orb3.1%
Eject Button1.8%
Rocky Helmet1%
Chople Berry0.8%
Expert Belt0.7%
Stat point spreads
66-point stat allocation
- 3232002022.7%
- 3232200011.2%
- 323210105.5%
- 320404263.3%
- 323200022.9%
- 327170551.9%
- 232000321.8%
- 320320201.7%
- 032203201.5%
- 032320201.4%
- 3220001401.3%
- 0321701701.2%
- 323200001.2%
- 232003201%
- 1922502000.9%
- 232320000.8%
- 313200030.7%
- 322003200.6%
- 032200320.6%
- 313200300.6%
- 2032001400.6%
- 320203200.5%
- 3110250000.5%
- 3201701700.4%
- 2132100120.4%
- 323000400.4%
- 320902500.4%
- 032003220.4%
- 3219001500.4%
- 3210190500.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.