Mega Sharpedo
Height 2.5 m·Weight 130.3 kg
Type defenses
Abilities
power ×1.5 for bite moves
Learnable moves
attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact20% chance: confusion
Power60Acc.100PP20Pulse[Priority +1]
Power40Acc.100PP20Contact30% chance: burn
Power80Acc.100PP1620% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP2010% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact50% chance: poison
Power50Acc.100PP16ContactBite30% chance: poison
Power80Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12target's Speed −1
Power60Acc.100PP2030% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactbreaks the target's screens
Power85Acc.100PP12ContactBite10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16if the user faints this turn, the attacker faints too
Power—Acc.—PP8hits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP2030% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget's Sp. Atk −1
Power55Acc.95PP16Sound