Mega Skarmory
Height 1.7 m·Weight 40.4 kg
Type defenses
Abilities
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Wind[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8target's Speed −1
Power55Acc.95PP16Windmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuses the user's Defense for damage
Power80Acc.100PP12Contactsets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16crit stage +1 (12.5%)
Power80Acc.95PP12Contactturn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne- Power80Acc.100PP20Contact
30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8crit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing10% chance: user's Defense +1
Power70Acc.90PP20Contacttarget's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP1610% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact user loses 1/2 max HP
Power140Acc.95PP8