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Mega Skarmory

Mega Skarmory
SteelFlying

Height 1.7 m·Weight 40.4 kg

Base stats

HP
65
Atk
140
Def
110
SpA
40
SpD
100
Spe
110
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Stalwart

    Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Learnable moves

52 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Wind
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • sets spikes on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • crit stage +1 (12.5%)

    Power80Acc.95PP12
    Contact
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • Power80Acc.100PP20
    Contact
  • 30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next

    Power140Acc.90PP8
  • crit stage +1 (12.5%)

    Power60Acc.95PP20
    SlicingWind
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • restores 1/2 of max HP · loses Flying type this turn

    PowerAcc.PP8
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • Power80Acc.100PP16
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • 10% chance: user's Defense +1

    Power70Acc.90PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • user loses 1/2 max HP

    Power140Acc.95PP8