Type defenses
Abilities
* Hidden ability
foes' Attack −1 on entry
power ×1.2 for recoil moves or crash-damage moves (except Struggle)
Learnable moves
[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Windrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Wind10% chance: burn · crit stage +1 (12.5%)
Power85Acc.90PP12Contactrain for 5 turns
Power—Acc.—PP8breaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombdamage equal to the user's HP · user faints
Power—Acc.100PP8turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8target's Attack −2
Power—Acc.100PP16Dancecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactno held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contactsteals the target's item · not if the user holds one
Power60Acc.100PP20Contact10% chance: user's Defense +1
Power70Acc.90PP20Contact
Abilities
Ability usage
- Intimidate89.3%
- Reckless10.7%
- Intimidate
- foes' Attack −1 on entry
- Reckless
- power ×1.2 for recoil moves or crash-damage moves (except Struggle)
Moves
Move usage (top 10)
- Close Combat94.5%
- Brave Bird90.7%
- Roost79.2%
- Blaze Kick46.3%
- U-turn19.3%
- Final Gambit14%
- Substitute12.4%
- Whirlwind7.2%
- Double-Edge6.4%
- Quick Attack6.3%
Natures
Nature usage
- JollySpe↑SpA↓74.2%
- AdamantAtk↑SpA↓20.2%
- ImpishDef↑SpA↓1.6%
- CarefulSpD↑SpA↓1.4%
- LonelyAtk↑Def↓0.5%
- NaiveSpe↑SpD↓0.5%
- NaughtyAtk↑SpD↓0.5%
- HastySpe↑Def↓0.4%
- TimidSpe↑Atk↓0.3%
- BraveAtk↑Spe↓0.2%
Held items
Item usage (top 10)
staraptite82.7%
Choice Scarf15%
Life Orb0.5%
Sharp Beak0.2%
Quick Claw0.2%
Focus Sash0.2%
Rocky Helmet0.2%
Sitrus Berry0.2%
Muscle Band0.1%
Leftovers0%
Stat point spreads
66-point stat allocation
- 2320003230.8%
- 3220003210.3%
- 313000328.9%
- 132100326.3%
- 032200324.1%
- 032002323.5%
- 132001321.9%
- 032000321.7%
- 323200021.6%
- 310003321.5%
- 1516201321.5%
- 320000321.4%
- 320200321.2%
- 320002321.2%
- 310300320.8%
- 323200200.8%
- 323220000.7%
- 311101320.7%
- 032101320.4%
- 324000300.4%
- 132000320.4%
- 320101320.3%
- 1519000320.3%
- 932000250.3%
- 311002320.2%
- 232003200.2%
- 3213000210.2%
- 032320020.2%
- 1717000320.2%
- 232320000.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Intimidate97%
- Reckless3%
- Intimidate
- foes' Attack −1 on entry
- Reckless
- power ×1.2 for recoil moves or crash-damage moves (except Struggle)
Moves
Move usage (top 10)
- Close Combat98%
- Protect78.5%
- Brave Bird78%
- Tailwind41.8%
- Roost39.6%
- Dual Wingbeat20.9%
- Final Gambit17.9%
- U-turn15.6%
- Blaze Kick4%
- Quick Attack1.2%
Natures
Nature usage
- JollySpe↑SpA↓82.2%
- AdamantAtk↑SpA↓14%
- CarefulSpD↑SpA↓1.6%
- ImpishDef↑SpA↓0.4%
- BraveAtk↑Spe↓0.4%
- HastySpe↑Def↓0.3%
- NaughtyAtk↑SpD↓0.3%
- NaiveSpe↑SpD↓0.2%
- TimidSpe↑Atk↓0.2%
- LonelyAtk↑Def↓0.2%
Held items
Item usage (top 10)
staraptite82.1%
Choice Scarf16.8%
Focus Sash0.2%
Sharp Beak0.2%
Life Orb0.1%
Quick Claw0.1%
Sitrus Berry0.1%
White Herb0%
Psychic Seed0%
Leftovers0%
Stat point spreads
66-point stat allocation
- 2320003214.8%
- 3220003210.2%
- 3217000178.4%
- 291004327.1%
- 1519000324.4%
- 320002324%
- 1915000323.3%
- 311002322.2%
- 032002322.2%
- 032200321.8%
- 2212000321.5%
- 228004321.3%
- 2311000321.2%
- 1813201321%
- 320000320.9%
- 323200020.9%
- 313000320.9%
- 1518001320.8%
- 320200320.8%
- 315101280.7%
- 259000320.7%
- 323200200.7%
- 032000320.7%
- 323220000.7%
- 3214000200.6%
- 311101320.5%
- 324000300.5%
- 2410000320.5%
- 132001320.5%
- 295000320.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.