Mega Starmie
Height 2.3 m·Weight 80.0 kg
Type defenses
Abilities
Attack ×2 (stat, separate from ranks)
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8user's evasiveness +2
Power—Acc.—PP12user faints
Power200Acc.100PP820% chance: paralysis, burn, or freeze
Power80Acc.100PP12HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20user's Speed +1
Power50Acc.100PP20Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact20% chance: confusion
Power60Acc.100PP20Pulse[Priority +1]
Power40Acc.100PP20Contact30% chance: burn
Power80Acc.100PP1620% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP20more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1270% chance: user's Sp. Atk +1
Power50Acc.90PP1210% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contactremoves terrain
Power80Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Defense/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP1210% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8- Power80Acc.100PP20
charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12confusion
Power—Acc.100PP12more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- Power80Acc.100PP12