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Mega Starmie

Mega Starmie
WaterPsychic

Height 2.3 m·Weight 80.0 kg

Base stats

HP
60
Atk
100
Def
105
SpA
130
SpD
105
Spe
120
Total565

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

62 moves
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • user's evasiveness +2

    PowerAcc.PP12
  • user faints

    Power200Acc.100PP8
  • 20% chance: paralysis, burn, or freeze

    Power80Acc.100PP12
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • 30% chance: burn

    Power80Acc.100PP16
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • user switches out after attacking

    Power60Acc.100PP20
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • removes terrain

    Power80Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps held items with the target

    PowerAcc.100PP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • user's Defense/Sp. Def +1

    PowerAcc.PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    Slicing
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • [Priority +2] swaps places with an ally

    PowerAcc.PP16
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • Power80Acc.100PP20
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • confusion

    PowerAcc.100PP12
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • Power80Acc.100PP12