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Swalot

Swalot
Poison

Height 1.7 m·Weight 80.0 kg

Base stats

HP
100
Atk
73
Def
83
SpA
73
SpD
83
Spe
55
Total467

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

  • Liquid Ooze

    The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.

  • Sticky Hold

    its held item can't be removed

  • Gluttony

    eats pinch Berries at ≤1/2 HP

Learnable moves

62 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • user faints

    Power200Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • user's Defense/Sp. Def +1 · stores up to 3 times

    PowerAcc.PP20
  • power 100 per Stockpile

    PowerAcc.100PP12
  • restores 1/4 of max HP

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • user's Defense +2 · eats the held Berry · fails without one

    PowerAcc.PP12
  • 10% chance: burn

    Power75Acc.100PP16
    ContactPunch
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • paralysis

    PowerAcc.90PP20
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power90Acc.100PP12
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • user's Defense +2

    PowerAcc.PP20
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • nullifies the target's Ability

    PowerAcc.100PP12
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • resets the target's stat changes

    Power50Acc.Sure-hitPP16
  • usable only after eating a Berry

    Power120Acc.90PP12
  • The user surrounds everything around it with highly acidic gas and melts away items they hold.

    PowerAcc.100PP20
  • also hits targets underground

    Power100Acc.100PP12
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • if the user faints this turn, the attacker faints too

    PowerAcc.PP8
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12