Swalot
Height 1.7 m·Weight 80.0 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
foes draining its HP take damage instead of healing
its held item can't be removed
eats pinch Berries at ≤1/2 HP
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8user's Defense/Sp. Def +1 · stores up to 3 times
Power—Acc.—PP20power 100 per Stockpile
Power—Acc.100PP12restores 1/4 of max HP
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20target falls asleep at end of next turn
Power—Acc.Sure-hitPP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sounduser's Defense +2 · eats the held Berry · fails without one
Power—Acc.—PP1210% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP820% chance: confusion
Power60Acc.100PP20Pulsecharges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: paralysis
Power75Acc.100PP16ContactPunchparalysis
Power—Acc.90PP2010% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP12breaks the target's screens
Power75Acc.100PP16Contactuses the user's Defense for damage
Power80Acc.100PP12Contactpoison · never misses when used by a Poison type
Power—Acc.90PP12user's Defense +2
Power—Acc.—PP2030% chance: poison
Power90Acc.100PP12Ball & bombnullifies the target's Ability
Power—Acc.100PP12sets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombresets the target's stat changes
Power50Acc.Sure-hitPP16usable only after eating a Berry
Power120Acc.90PP12removes held items of all adjacent Pokémon for the rest of the battle
Power—Acc.100PP20also hits targets underground
Power100Acc.100PP12target's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contacttarget's Sp. Atk −1
Power70Acc.90PP12ContactGhost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombsteals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12