Type defenses
Abilities
* Hidden ability
Lowers foes' Attack by 1 stage on entry
Maxes Attack (+6 stages) when struck by a critical hit
Removes moves' additional effects, power ×1.3 instead
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundBreaks screens; type depends on the user's form
Power 90Acc. 100PP 12Contact10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 90Acc. 100PP 1630% chance: paralysis
Power 110Acc. 70PP 12Recoil: 25% of damage dealt
Power 90Acc. 100PP 16Contact10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16WindMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16Contact- Power 120Acc. 85PP 12Contact
30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactSteals the target's held item
Power 60Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Never misses
Power 70Acc. —PP 12Contact
Moves
- Rock Slide59.2%
- Raging Bull49.3%
- Protect48.2%
- Close Combat32.1%
- Iron Head29.7%
- Zen Headbutt22.1%
- Body Slam21.9%
- Earthquake18.6%
- High Horsepower17.3%
- Wild Charge14.7%
Held items
- Life Orb64.2%
- Sitrus Berry10.1%
- White Herb5.4%
- King’s Rock4.7%
- Quick Claw4.2%
- Chople Berry3.7%
- Choice Scarf3.5%
- Focus Sash3.2%
- Muscle Band3.1%
- Silk Scarf2.5%
Abilities
- Sheer Force44.9%
- Intimidate37.7%
- Anger Point17.4%
Natures
- Jolly Spe↑SpA↓46.5%
- Adamant Atk↑SpA↓32.5%
- Impish Def↑SpA↓4.2%
- Timid Spe↑Atk↓3.9%
- Naive Spe↑SpD↓3.8%
- Careful SpD↑SpA↓3.3%
- Hasty Spe↑Def↓2.1%
- Naughty Atk↑SpD↓1.1%
- Modest SpA↑Atk↓0.8%
- Lonely Atk↑Def↓0.7%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3229%
- Atk 32Def 2Spe 328.8%
- Atk 32SpD 2Spe 328.2%
- HP 1Atk 32Spe 323.8%
- SpA 32SpD 2Spe 323.2%
- Atk 32Def 32Spe 22.1%
- HP 2SpA 32Spe 321.9%
- HP 1Atk 32SpD 1Spe 321.8%
Partners
Moves
- Rock Slide42.3%
- Iron Head41%
- Raging Bull36.8%
- Ice Beam33.6%
- Earthquake31.3%
- Close Combat25.4%
- Throat Chop23.6%
- Body Slam23.5%
- Fire Blast21.6%
- Thunderbolt20.5%
Held items
- Life Orb69.5%
- Choice Scarf9.5%
- Sitrus Berry4.4%
- Focus Sash3.2%
- Expert Belt2.3%
- Silk Scarf1.6%
- Lum Berry1.4%
- Quick Claw1.3%
- Muscle Band1.2%
- Leftovers1.1%
Abilities
- Sheer Force75.6%
- Intimidate18.6%
- Anger Point5.8%
Natures
- Jolly Spe↑SpA↓39%
- Naive Spe↑SpD↓25%
- Adamant Atk↑SpA↓20.1%
- Modest SpA↑Atk↓4.7%
- Timid Spe↑Atk↓3%
- Impish Def↑SpA↓2.1%
- Hasty Spe↑Def↓2%
- Naughty Atk↑SpD↓1%
- Careful SpD↑SpA↓0.9%
- Lonely Atk↑Def↓0.7%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3227.3%
- Atk 2SpA 32Spe 3216.5%
- Atk 32Def 2Spe 327.1%
- Atk 32SpD 2Spe 321.7%
- HP 2SpA 32Spe 321.7%
- Def 2SpA 32Spe 321.3%
- HP 1Atk 32SpD 1Spe 321.3%
- HP 32Atk 32Def 21.2%