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Paldean Tauros (Combat Breed)

Paldean Tauros (Combat Breed)
Fighting

Height 1.4 m·Weight 115.0 kg

  • Tauros
  • Paldean Tauros (Aqua Breed)
  • Paldean Tauros (Blaze Breed)
  • Paldean Tauros (Combat Breed)

Base stats

HP
75
Atk
110
Def
105
SpA
30
SpD
70
Spe
100
Total435

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    foes' Attack −1 on entry

  • Anger Point

    Attack rank → 6 when hit by a critical hit

  • Cud Chew

    eats the same Berry again at end of next turn

Learnable moves

48 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • breaks screens · type depends on form

    Power90Acc.100PP12
    Contact
  • sun for 5 turns

    PowerAcc.PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • rain for 5 turns

    PowerAcc.PP8
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's Speed −1

    Power60Acc.100PP20
  • crit stage +1 (12.5%)

    Power80Acc.95PP12
    Contact
  • Power95Acc.95PP12
    Contact
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • Power120Acc.85PP12
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • Power70Acc.Sure-hitPP12
    Contact