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#0324

Doubles #22

Torkoal

Torkoal
Fire

Height 0.5 m·Weight 80.4 kg

Base stats

HP
70
Atk
85
Def
140
SpA
85
SpD
70
Spe
20
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • White Smoke

    The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

  • Drought

    Summons harsh sunlight for 5 turns on entry

  • Shell Armor

    A hard shell protects the Pokémon from critical hits.

Learnable moves

61 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's accuracy by 1

    Power Acc. 100PP 20
  • User faints

    Power 200Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Lowers own Defense·Sp. Def by 1 · Raises own Attack·Sp. Atk·Speed by 2

    Power Acc. PP 16
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • 10% chance: burn

    Power 60Acc. 100PP 20
    Contact
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • More power the more HP the user has left (max 150)

    Power 150Acc. 100PP 8
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • 30% chance: burn

    Power 80Acc. 100PP 16
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts burn

    Power 100Acc. 50PP 8
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • Inflicts burn

    Power 70Acc. 100PP 8
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Raises own Defense by 1

    Power Acc. PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Smog

    40% chance: poison

    Power 30Acc. 70PP 20
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Removes all of the target's stat changes

    Power 50Acc. PP 16
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • One-hit KO

    Power Acc. 30PP 8
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • 30% chance: burn

    Power 70Acc. 100PP 12
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1

    Power 60Acc. 100PP 8
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Raises own Defense by 2

    Power Acc. PP 16
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp