Type defenses
Abilities
* Hidden ability
power ×1.5 for Fire-type moves at ≤1/3 HP
immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactuser's & allies' Attack +1
Power—Acc.—PP20Soundsteals the target's held item
Power60Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16more power the more HP the user has (max 150)
Power150Acc.100PP8must recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: burn
Power80Acc.100PP16user's Speed +1
Power50Acc.100PP20Contactburn
Power100Acc.50PP8user loses its Fire type after use
Power130Acc.100PP8burn
Power70Acc.100PP8last move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis
Power75Acc.100PP16ContactPunchrecoil 1/4 of damage dealt
Power90Acc.100PP16Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contact30% chance: burn
Power70Acc.100PP12- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP810% chance: flinch
Power80Acc.100PP2020% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing throws the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contactmore power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact 10% chance: target's Attack −1
Power90Acc.90PP12Contact
Abilities
Ability usage
- Flash Fire75.5%
- Blaze24.5%
- Flash Fire
- immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Eruption72.1%
- Scorching Sands58.2%
- Shadow Ball42.1%
- Flamethrower30.4%
- Burn Up30.2%
- Focus Blast28.2%
- Endeavor17.7%
- Quick Attack17.2%
- Overheat14.7%
- Fire Blast10.6%
Natures
Nature usage
- ModestSpA↑Atk↓59.3%
- TimidSpe↑Atk↓23.5%
- RashSpA↑SpD↓6.4%
- HastySpe↑Def↓3.4%
- MildSpA↑Def↓2.8%
- AdamantAtk↑SpA↓1.1%
- BoldDef↑Atk↓1%
- NaiveSpe↑SpD↓0.9%
- JollySpe↑SpA↓0.6%
- LonelyAtk↑Def↓0.5%
Held items
Item usage (top 10)
Choice Scarf56.9%
Focus Sash19.8%
Charcoal11.5%
Sitrus Berry2.8%
Life Orb2%
Expert Belt1.4%
Air Balloon1.2%
Leftovers0.9%
Light Ball0.7%
White Herb0.4%
Stat point spreads
66-point stat allocation
- 2003203243.7%
- 0023203213.5%
- 000322327.7%
- 000320326.1%
- 020320324.7%
- 320232004.1%
- 400320303.3%
- 201320311.4%
- 232000321%
- 0003212220.8%
- 320032200.8%
- 0032140200.7%
- 504271290.7%
- 1300210320.7%
- 1800310170.6%
- 002323200.6%
- 032031030.4%
- 320032020.4%
- 300320310.4%
- 030310320.3%
- 101320320.3%
- 1121031030.3%
- 200323200.3%
- 100320320.3%
- 203232000.3%
- 000323040.3%
- 200313300.3%
- 001321320.3%
- 207325200.3%
- 224032080.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Flash Fire88.5%
- Blaze11.5%
- Flash Fire
- immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Eruption88.7%
- Protect51.6%
- Scorching Sands48.8%
- Heat Wave44.6%
- Shadow Ball33.3%
- Flamethrower24.8%
- Solar Beam21.1%
- Focus Blast13.5%
- Burn Up12.9%
- Extrasensory12.2%
Natures
Nature usage
- ModestSpA↑Atk↓60.4%
- TimidSpe↑Atk↓33.3%
- BoldDef↑Atk↓1.3%
- MildSpA↑Def↓1.2%
- QuietSpA↑Spe↓1.2%
- GentleSpD↑Def↓0.7%
- NaiveSpe↑SpD↓0.5%
- CalmSpD↑Atk↓0.5%
- HastySpe↑Def↓0.3%
- SassySpD↑Spe↓0.2%
Held items
Item usage (top 10)
Choice Scarf46.5%
Charcoal31.1%
Life Orb5.1%
Focus Sash3.7%
Quick Claw2.2%
Sitrus Berry2%
Expert Belt1.5%
Wise Glasses1%
Shuca Berry0.9%
Metronome0.9%
Stat point spreads
66-point stat allocation
- 2003203249.8%
- 0023203220.2%
- 000322327.2%
- 000320324.8%
- 320032021.9%
- 003232021.7%
- 320232001.3%
- 101320321.2%
- 100320320.7%
- 320032200.6%
- 2201232000.6%
- 100321320.6%
- 0010320240.4%
- 020320320.4%
- 500310300.4%
- 300032040.4%
- 1400200320.3%
- 1703231400.3%
- 001320320.3%
- 3200170170.3%
- 200323200.3%
- 000323220.3%
- 0021321120.3%
- 200322300.3%
- 702232500.2%
- 005245320.2%
- 0013326150.2%
- 1502320170.2%
- 0018212700.2%
- 0022412280.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.