Type defenses
Abilities
* Hidden ability
Fire moves ×1.5 at 1/3 HP or less
Absorbs Fire moves; own Fire moves then deal ×1.5 power
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactRaises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundSteals the target's held item
Power 60Acc. 100PP 20ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16More power the more HP the user has left (max 150)
Power 150Acc. 100PP 8User must recharge next turn
Power 150Acc. 90PP 8Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite30% chance: burn
Power 80Acc. 100PP 16Raises own Speed by 1
Power 50Acc. 100PP 20ContactInflicts burn
Power 100Acc. 50PP 8Combines with other Pledge moves for extra field effects
Power 80Acc. 100PP 12User loses its Fire type after use
Power 130Acc. 100PP 8Inflicts burn
Power 70Acc. 100PP 8Double power if the user's last move failed
Power 75Acc. 100PP 12ContactCharges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis
Power 75Acc. 100PP 16ContactPunchRecoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Never misses
Power 60Acc. —PP 20ContactSlicingSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 810% chance: flinch
Power 80Acc. 100PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16ContactMore power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact 10% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Eruption91.6%
- Scorching Sands53.6%
- Protect53%
- Heat Wave37.3%
- Shadow Ball31.7%
- Solar Beam22.4%
- Flamethrower22%
- Fire Blast15.9%
- Focus Blast15.8%
- Extrasensory9.7%
Held items
- Charcoal48.8%
- Choice Scarf38.5%
- Life Orb3.4%
- Sitrus Berry2.2%
- Focus Sash1.6%
- Quick Claw1.5%
- Wise Glasses1.2%
- Expert Belt1%
- Metronome0.9%
- Leftovers0.8%
Abilities
- Flash Fire85%
- Blaze15%
Natures
- Modest SpA↑Atk↓61.4%
- Timid Spe↑Atk↓31.6%
- Bold Def↑Atk↓1.6%
- Mild SpA↑Def↓1.4%
- Hasty Spe↑Def↓1.3%
- Quiet SpA↑Spe↓1%
- Calm SpD↑Atk↓0.5%
- Adamant Atk↑SpA↓0.3%
- Rash SpA↑SpD↓0.3%
- Jolly Spe↑SpA↓0.1%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3241.7%
- Def 2SpA 32Spe 3231.1%
- SpA 32SpD 2Spe 327.5%
- SpA 32Spe 321.9%
- Def 1SpA 32SpD 1Spe 321.4%
- HP 32Def 2SpA 320.9%
- Def 32SpA 32SpD 20.7%
- HP 2SpA 32SpD 320.6%
Partners
Moves
- Eruption68.9%
- Scorching Sands63%
- Shadow Ball42.6%
- Flamethrower40.1%
- Focus Blast25.9%
- Burn Up24.6%
- Quick Attack16.8%
- Endeavor16.6%
- Extrasensory14.1%
- Will-O-Wisp10.6%
Held items
- Choice Scarf61.3%
- Focus Sash18.3%
- Charcoal10.6%
- Life Orb4%
- Quick Claw2.9%
- Sitrus Berry2.2%
- Expert Belt1.6%
- Leftovers1.1%
- Scope Lens1%
- Wise Glasses1%
Abilities
- Flash Fire72.6%
- Blaze27.4%
Natures
- Modest SpA↑Atk↓52.8%
- Timid Spe↑Atk↓30.3%
- Rash SpA↑SpD↓4.5%
- Mild SpA↑Def↓4.2%
- Hasty Spe↑Def↓1.9%
- Bold Def↑Atk↓1.5%
- Naive Spe↑SpD↓1.3%
- Quiet SpA↑Spe↓0.9%
- Serious0.7%
- Calm SpD↑Atk↓0.6%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3250.8%
- Def 2SpA 32Spe 3214.7%
- SpA 32SpD 2Spe 328.3%
- Atk 2SpA 32Spe 323.7%
- SpA 32Spe 322.3%
- HP 32SpA 32Spe 21.3%
- Def 1SpA 32SpD 1Spe 320.7%
- HP 1SpA 32Spe 320.7%