Type defenses
Abilities
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomp[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP16sun for 5 turns
Power—Acc.—PP8burn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8breaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bombturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborne10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12foes can't use moves the user knows
Power—Acc.—PP1210% chance: flinch
Power80Acc.100PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20user switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contactfixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16target's Attack/Sp. Atk −2
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contact- !
40% chance: target's accuracy −1
Power90Acc.95PP12 target's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact
Abilities
Ability usage
- Illusion100%
- Illusion
- The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Moves
Move usage (top 10)
- Night Daze87%
- Flamethrower56%
- Sludge Bomb42.1%
- Counter26%
- Sucker Punch21.5%
- Encore19.6%
- Psychic16.3%
- Focus Blast14.7%
- Taunt14%
- Memento12.6%
Natures
Nature usage
- TimidSpe↑Atk↓42.3%
- ModestSpA↑Atk↓31.4%
- MildSpA↑Def↓7.4%
- HastySpe↑Def↓7.2%
- NaiveSpe↑SpD↓3%
- RashSpA↑SpD↓2.5%
- JollySpe↑SpA↓1.6%
- QuietSpA↑Spe↓1.3%
- AdamantAtk↑SpA↓1.1%
- GentleSpD↑Def↓0.6%
Held items
Item usage (top 10)
Focus Sash54%
Choice Scarf18.6%
Life Orb10.1%
Black Glasses2.9%
Expert Belt2.3%
Bright Powder2.2%
Sitrus Berry1.1%
Air Balloon1%
Wide Lens0.8%
Focus Band0.7%
Stat point spreads
66-point stat allocation
- 2003203254.2%
- 002320328.5%
- 020320326.1%
- 000322323.9%
- 000320322.9%
- 320032021.6%
- 001321321.4%
- 700320271.1%
- 232000320.9%
- 000323220.9%
- 807321180.9%
- 00103010160.8%
- 032032020.8%
- 101320320.8%
- 003232020.7%
- 0150320190.6%
- 003232200.6%
- 320232000.6%
- 050320290.5%
- 0017321700.5%
- 320020320.5%
- 032200320.5%
- 000329250.5%
- 320032200.4%
- 0130230300.4%
- 032000320.4%
- 000321320.4%
- 100320320.4%
- 1019019270.4%
- 900320250.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Illusion100%
- Illusion
- The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Moves
Move usage (top 10)
- Night Daze70.7%
- Flamethrower52.9%
- Protect41.8%
- Sludge Bomb38.3%
- Psychic26.6%
- Snarl23.2%
- Taunt17%
- Focus Blast15.8%
- Dark Pulse14.9%
- Detect12%
Natures
Nature usage
- TimidSpe↑Atk↓45.6%
- ModestSpA↑Atk↓36.1%
- MildSpA↑Def↓6.2%
- HastySpe↑Def↓3.1%
- NaiveSpe↑SpD↓3.1%
- RashSpA↑SpD↓1.7%
- JollySpe↑SpA↓1.1%
- AdamantAtk↑SpA↓0.9%
- NaughtyAtk↑SpD↓0.5%
- CalmSpD↑Atk↓0.4%
Held items
Item usage (top 10)
Focus Sash35.8%
Life Orb20.4%
Choice Scarf14.5%
Black Glasses7.4%
Expert Belt4.9%
Wise Glasses4.6%
King’s Rock2.2%
Bright Powder1.5%
Quick Claw1.5%
Wide Lens1.2%
Stat point spreads
66-point stat allocation
- 2003203257.8%
- 0003223212.2%
- 002320325.7%
- 000320323.6%
- 032020322.9%
- 020320322.3%
- 232000321.2%
- 000323221.2%
- 002323201%
- 100320320.9%
- 320032200.8%
- 101320320.8%
- 200327250.6%
- 320032020.6%
- 000321320.6%
- 101311320.6%
- 323200200.6%
- 2400320100.5%
- 1102320210.4%
- 001321320.3%
- 529000320.3%
- 003232020.3%
- 900250320.3%
- 320200320.3%
- 260432400.3%
- 0001020320.3%
- 1000240320.2%
- 2200320120.2%
- 0017300190.2%
- 008253300.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.