Ability dex
STAB ×2 (instead of ×1.5)
Normal-type moves → Flying-type · power ×1.2
deals 1/4 max HP to the attacker when KO'd by contact
power ×1.3 when moving last
Attack rank → 6 when hit by a critical hit
The Pokémon can sense an opposing Pokémon's dangerous moves.
blocks priority moves aimed at user & allies
Protects the Pokémon and its allies from effects that prevent the use of moves.
damage taken ×0.5 from contact moves
Hard armor protects the Pokémon from critical hits.
hit to ≤1/2 HP: Sp. Atk +1
Prevents the Pokémon from having its Defense stat lowered.
power ×1.5 for Fire-type moves at ≤1/3 HP
immune to ball & bomb moves
eating a Berry also restores 1/3 max HP
Speed ×2 in sun (stat, separate from ranks)
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Eliminates the effects of weather.
Sp. Atk +2 whenever a foe lowers its stats
Accuracy of own moves ×1.3
stat changes are inverted (raises↔drops)
The Pokémon can poison the target even if it's a Steel or Poison type.
eats the same Berry again at end of next turn
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
30% chance to disable a move that hits it
30% chance to infatuate attackers on contact
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Attack +2 whenever a foe lowers its stats
blocks one damaging hit · loses 1/8 max HP when busted
Normal-type moves → Dragon-type · power ×1.2
summons rain for 5 turns on entry
summons sun for 5 turns on entry
immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun
sleep turns ×1/2
immune to Ground-type moves (except under Gravity) · heals 1/4 max HP when hit
immune to Ground-type moves (except under Gravity) · immune to ground hazards · KO: highest stat +1
on contact: 30% chance of poison (9%), paralysis (10%), or sleep (11%)
sets Electric Terrain for 5 turns on entry · grounded Pokémon's Electric-type moves ×1.3 · prevents sleep
charged when hit · next Electric-type move ×2 power
switches out when hit to ≤1/2 HP
power ×1.33 for Fairy-type moves
damage taken ×0.75 from super effective moves
power ×1.5 for Fire-type moves
30% chance to burn attackers on contact
immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
damage taken ×2 from Fire-type moves · damage taken ×0.5 from contact moves
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
allies take ×0.75 damage in Doubles
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Defense ×2 (stat, separate from ranks)
Flying-type moves get +1 priority at full HP
eats pinch Berries at ≤1/2 HP
immune to foes' status moves
attacker's Speed −1 on contact
Boosts the Pokémon's Defense stat on Grassy Terrain.
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Attack +1 instead of dropping from a foe's Ability · can't be forced out
Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
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