monball.net
EN
1·0/6
200 abilities
  • Adaptability6 Pokémon

    STAB ×2 (instead of ×1.5)

  • Aerilate1 Pokémon

    Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

  • Aftermath1 Pokémon

    Deals 1/4 max HP to the attacker when KO'd by contact

  • Analytic2 Pokémon

    Move power ×1.3 when acting last in the turn

  • Anger Point7 Pokémon

    Maxes Attack (+6 stages) when struck by a critical hit

  • Anticipation2 Pokémon

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Armor Tail1 Pokémon

    The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

  • Aroma Veil2 Pokémon

    Protects the Pokémon and its allies from effects that prevent the use of moves.

  • Battle Armor1 Pokémon

    Hard armor protects the Pokémon from critical hits.

  • Berserk1 Pokémon

    Raises Sp. Atk by 1 stage when a hit drops HP to half or below

  • Big Pecks1 Pokémon

    Prevents the Pokémon from having its Defense stat lowered.

  • Blaze10 Pokémon

    Fire moves ×1.5 at 1/3 HP or less

  • Bulletproof2 Pokémon

    Protects the Pokémon from ball and bomb moves.

  • Cheek Pouch3 Pokémon

    Eating a Berry also restores 1/3 max HP

  • Chlorophyll6 Pokémon

    Speed ×2 in sun

  • Clear Body3 Pokémon

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

  • Cloud Nine2 Pokémon

    Eliminates the effects of weather.

  • Competitive3 Pokémon

    Raises Sp. Atk by 2 stages whenever a stat is lowered by a foe

  • Compound Eyes1 Pokémon

    Accuracy of own moves ×1.3

  • Contrary3 Pokémon

    Stat changes are inverted (raises↔drops)

  • Corrosion2 Pokémon

    The Pokémon can poison the target even if it's a Steel or Poison type.

  • Cud Chew4 Pokémon

    When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

  • When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

  • Cursed Body5 Pokémon

    30% chance to disable a move that hits this Pokémon

  • Cute Charm4 Pokémon

    30% chance to infatuate attackers on contact

  • Damp3 Pokémon

    The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

  • Defiant4 Pokémon

    Raises Attack by 2 stages whenever a stat is lowered by a foe

  • Disguise1 Pokémon

    Blocks one damaging hit; busting the disguise costs 1/8 max HP

  • Dragonize1 Pokémon

    The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.

  • Drizzle2 Pokémon

    Summons rain for 5 turns on entry

  • Drought3 Pokémon

    Summons harsh sunlight for 5 turns on entry

  • Dry Skin2 Pokémon

    Absorbs Water moves (heals 1/4 max HP) · heals 1/8 per turn in rain · loses 1/8 per turn in sun · takes ×1.25 Fire damage

  • Early Bird2 Pokémon

    Sleeps for half as many turns

  • Earth Eater1 Pokémon

    Immune to Ground moves

  • Eelevate1 Pokémon

    Immune to Ground moves

  • Effect Spore1 Pokémon

    On contact: 30% chance of poison (9%), paralysis (10%), or sleep (11%)

  • Electric Surge1 Pokémon

    Sets Electric Terrain for 5 turns on entry (grounded Electric moves ×1.3, prevents sleep)

  • Becomes Charged when hit (next Electric move's power ×2)

  • Fairy Aura1 Pokémon

    Powers up each Pokémon’s Fairy-type moves.

  • Filter1 Pokémon

    Super-effective damage ×0.75

  • Fire Mane1 Pokémon

    Fire moves ×1.5

  • Flame Body3 Pokémon

    30% chance to burn attackers on contact

  • Flash Fire9 Pokémon

    Absorbs Fire moves; own Fire moves then deal ×1.5 power

  • Flower Veil2 Pokémon

    Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

  • Fluffy1 Pokémon

    Takes ×2 Fire damage · Takes ×0.5 damage from contact moves

  • Forecast1 Pokémon

    The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

  • Forewarn1 Pokémon

    When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

  • Friend Guard2 Pokémon

    Allies take ×0.75 damage in Double Battles

  • Frisk11 Pokémon

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Fur Coat1 Pokémon

    Defense ×2

  • Gale Wings1 Pokémon

    Flying-type moves get +1 priority at full HP

  • Gluttony7 Pokémon

    Eats pinch Berries early, at half HP or below

  • Good as Gold1 Pokémon

    A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

  • Gooey2 Pokémon

    Lowers attackers' Speed by 1 stage on contact

  • Guts5 Pokémon

    Attack ×1.5 while statused · ignores burn's Attack drop

  • Harvest1 Pokémon

    50% chance to restore a used Berry at end of turn (100% in sun)

  • Healer3 Pokémon

    30% chance each turn to cure an ally's status condition

  • Heatproof1 Pokémon

    Takes ×0.5 Fire damage

  • Heavy Metal1 Pokémon

    Doubles the Pokémon's weight.

  • Hospitality1 Pokémon

    When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP

60 / 200