- Power 40Acc. 100PP 20Contact
- Power 80Acc. 85PP 20ContactPunch
One-hit KO
Power —Acc. 30PP 8ContactRaises own Attack by 2
Power —Acc. —PP 20Dance[Priority -6] Forces the target to switch out
Power —Acc. —PP 20WindTraps for 2-5 turns, dealing 1/8 max HP each turn
Power 15Acc. 85PP 20Contact- Power 120Acc. 75PP 8Contact
One-hit KO
Power —Acc. 30PP 8Contact- Power 40Acc. 100PP 20Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompTraps for 2-5 turns, dealing 1/8 max HP each turn
Power 15Acc. 90PP 20ContactRecoil: 25% of damage dealt
Power 90Acc. 85PP 20ContactAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundInflicts sleep
Power —Acc. 55PP 16SoundDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactLowers target's Defense by 2
Power —Acc. 85PP 20SoundRaises own evasiveness by 1
Power —Acc. —PP 16Restores 50% of max HP
Power —Acc. —PP 8Raises own Defense by 1
Power —Acc. —PP 20Raises own evasiveness by 2
Power —Acc. —PP 12Lowers target's accuracy by 1
Power —Acc. 100PP 20Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20User faints
Power 200Acc. 100PP 8Never misses
Power 60Acc. —PP 20Inflicts paralysis
Power —Acc. 100PP 20Transforms into the target
Power —Acc. —PP 12Does nothing
Power —Acc. —PP 20AirborneUser faints
Power 250Acc. 100PP 8Hits 2-5 times
Power 18Acc. 80PP 16Contact20% chance to paralyze, burn, or freeze
Power 80Acc. 100PP 12Cuts the target's remaining HP in half
Power —Acc. 90PP 12ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12Pays half max HP to maximize Attack (+6)
Power —Acc. —PP 12All who hear it faint in 3 turns unless switched out
Power —Acc. —PP 8SoundEnsures the user's next move hits
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Always leaves the target with at least 1 HP
Power 40Acc. 100PP 20ContactInflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16Prevents the target from switching out
Power —Acc. —PP 8Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Cures the whole party's status conditions
Power —Acc. —PP 8SoundProtects the party from status conditions for 5 turns
Power —Acc. —PP 20Averages HP with the target
Power —Acc. —PP 20Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Raises own Speed by 1
Power 50Acc. 100PP 20ContactLowers target's evasiveness by 2
Power —Acc. 100PP 20Restores 50% of max HP
Power —Acc. —PP 8Copies the target's stat changes
Power —Acc. —PP 12[Priority +2]
Power 80Acc. 100PP 8Contact[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12Contact
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