Type defenses
Abilities
* Hidden ability
30% chance each turn to cure an ally's status condition
Restores 1/3 max HP when switching out
The Pokémon can't use any held items.
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Restores half max HP at the end of next turn
Power —Acc. —PP 12The target falls asleep at the end of next turn
Power —Acc. —PP 12- Power 90Acc. 100PP 12Sound
Usable only after all other moves have been used
Power 140Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactChanges the target's ability to Simple
Power —Acc. 100PP 16Changes the target's ability to match the user's
Power —Acc. 100PP 16Makes the target act next this turn
Power —Acc. —PP 16Double power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Restores 25% of max HP
Power —Acc. —PP 12Lowers target's Attack by 1
Power 50Acc. 100PP 20Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Recoil: 25% of damage dealt
Power 90Acc. 100PP 16Contact10% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16WindMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunchDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactDouble power if the user's last move failed
Power 75Acc. 100PP 12Contact10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps abilities with the target
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20User faints; its replacement is fully healed
Power —Acc. —PP 1220% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Special move that hits the target's Defense
Power 80Acc. 100PP 12[Priority +2] Swaps places with an ally
Power —Acc. —PP 16Restores 50% of max HP
Power —Acc. —PP 12Pulse20% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactInflicts confusion
Power —Acc. 75PP 12Restores 75% of damage dealt
Power 50Acc. 100PP 12Contact5 turns: prevents status conditions; weakens Dragon moves
Power —Acc. —PP 12- Power 80Acc. 100PP 12
[Priority +1] Lowers target's Attack by 1
Power —Acc. 100PP 20
Moves
- Trick Room86.6%
- Simple Beam82.7%
- Heal Pulse70%
- Protect61.5%
- Life Dew23.1%
- Yawn11%
- Dazzling Gleam9.8%
- Ally Switch8.1%
- Helping Hand5.7%
- Encore4.8%
Held items
- Mental Herb57.7%
- Audinite21.4%
- Chople Berry5.9%
- Sitrus Berry5.8%
- Leftovers2.9%
- Focus Sash2%
- White Herb0.8%
- Quick Claw0.7%
- Light Clay0.6%
- Bright Powder0.6%
Abilities
- Healer79%
- Regenerator19.9%
- Klutz1.1%
Natures
- Relaxed Def↑Spe↓65.9%
- Bold Def↑Atk↓10.9%
- Sassy SpD↑Spe↓7.7%
- Calm SpD↑Atk↓4.5%
- Timid Spe↑Atk↓3.3%
- Modest SpA↑Atk↓2.3%
- Quiet SpA↑Spe↓1.9%
- Impish Def↑SpA↓1.4%
- Careful SpD↑SpA↓0.6%
- Jolly Spe↑SpA↓0.5%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 242.4%
- HP 32Def 24SpD 106.9%
- HP 32Def 14SpD 205.8%
- HP 32Def 9SpD 253.6%
- HP 2Def 32SpD 323.4%
- HP 32Def 20SpD 141.9%
- HP 32Def 17SpD 171.4%
- HP 32Def 10SpD 241.2%
Partners
Moves
- Healing Wish71.7%
- Trick Room70.9%
- Encore59.5%
- Flamethrower32.7%
- Yawn23%
- Draining Kiss15.2%
- Calm Mind14.3%
- Wish12.6%
- Dazzling Gleam11.2%
- Ice Beam9.4%
Held items
- Audinite43.4%
- Sitrus Berry26.4%
- Chople Berry12.1%
- Leftovers6%
- Mental Herb4.9%
- Light Clay2.3%
- Focus Sash0.8%
- Bright Powder0.5%
- Expert Belt0.4%
- Quick Claw0.3%
Abilities
- Regenerator94.2%
- Healer3.7%
- Klutz2.1%
Natures
- Relaxed Def↑Spe↓55.1%
- Bold Def↑Atk↓19.3%
- Modest SpA↑Atk↓9.6%
- Calm SpD↑Atk↓6.6%
- Sassy SpD↑Spe↓4.5%
- Quiet SpA↑Spe↓1.7%
- Impish Def↑SpA↓0.9%
- Timid Spe↑Atk↓0.9%
- Careful SpD↑SpA↓0.6%
- Adamant Atk↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 29Def 32SpD 538.2%
- HP 32Def 32SpD 213.1%
- HP 32Def 2SpA 324.5%
- HP 32Def 2SpD 324.2%
- HP 31Def 32SpD 32.7%
- HP 2Def 32SpD 321.7%
- HP 32Def 32SpA 21.3%
- HP 32SpA 32SpD 21.2%