Mega Audino
Height 1.5 m·Weight 32.0 kg
Type defenses
Abilities
50% chance each turn to cure an ally's status condition
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8target falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactchanges the target's Ability to Simple
Power—Acc.100PP16target's Ability becomes the user's
Power—Acc.100PP16target acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8restores 1/4 of max HP
Power—Acc.—PP12target's Attack −1
Power50Acc.100PP20charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12recoil 1/4 of damage dealt
Power90Acc.100PP16Contact10% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windmore power the heavier the target (max 120)
Power—Acc.100PP20Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunchturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactlast move failed: power ×2
Power75Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12Pulse20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombthrows the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactconfusion
Power—Acc.75PP12restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP12- Power80Acc.100PP12
[Priority +1] target's Attack −1
Power—Acc.100PP20