Type defenses
Abilities
* Hidden ability
power ×1.5 for Fire-type moves at ≤1/3 HP
Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12HP −1/2 (of max HP) · Attack rank → 6 · fails if HP below 1/2 · fails if Attack already maxed
Power—Acc.—PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16must recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contactburn
Power100Acc.50PP8more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomplast move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis
Power75Acc.100PP16ContactPunch[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP2030% chance: burn
Power70Acc.100PP12turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirbornecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP830% chance: flinch
Power75Acc.95PP16Slicingno held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windsleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12throws the held item · power and effect depend on the item
Power—Acc.100PP12- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact
Abilities
Ability usage
- Blaze87.1%
- Solar Power12.9%
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
- Solar Power
- Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
Moves
Move usage (top 10)
- Solar Beam71.8%
- Flamethrower52.9%
- Air Slash36.7%
- Dragon Pulse33.8%
- Roost28.9%
- Flare Blitz23.7%
- Flame Charge21.4%
- Weather Ball17.9%
- Dragon Dance16.7%
- Overheat16.7%
Natures
Nature usage
- ModestSpA↑Atk↓50.1%
- TimidSpe↑Atk↓22.3%
- AdamantAtk↑SpA↓15%
- JollySpe↑SpA↓9.7%
- BoldDef↑Atk↓1.2%
- ImpishDef↑SpA↓0.3%
- MildSpA↑Def↓0.3%
- HastySpe↑Def↓0.2%
- NaiveSpe↑SpD↓0.2%
- CalmSpD↑Atk↓0.2%
Held items
Item usage (top 10)
Charizardite Y73.7%
Charizardite X24.9%
Choice Scarf0.3%
Focus Sash0.1%
Life Orb0.1%
Sitrus Berry0.1%
Charcoal0.1%
Quick Claw0%
Rocky Helmet0%
Leftovers0%
Stat point spreads
66-point stat allocation
- 2003203229.6%
- 2320003212.8%
- 002320324.1%
- 22010140203.7%
- 3202311001.6%
- 430000321.6%
- 000322321.5%
- 1032000241.4%
- 3001710181.3%
- 2200120321.3%
- 032200321.3%
- 3202011031%
- 320292030.9%
- 000320320.7%
- 3201511080.6%
- 320232000.6%
- 320032020.6%
- 1232100210.6%
- 1232000220.5%
- 2202510180.4%
- 6016260180.4%
- 1201210320.4%
- 320322000.4%
- 2402418000.4%
- 10014210210.4%
- 14012210190.4%
- 3202113000.4%
- 432000300.3%
- 12020160180.3%
- 101320320.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Blaze77%
- Solar Power23%
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
- Solar Power
- Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
Moves
Move usage (top 10)
- Protect94.4%
- Heat Wave93.7%
- Weather Ball72.3%
- Solar Beam60.5%
- Ancient Power28%
- Hurricane8.8%
- Air Slash7.9%
- Dragon Pulse5%
- Scorching Sands3%
- Flare Blitz2.8%
Natures
Nature usage
- ModestSpA↑Atk↓61.1%
- TimidSpe↑Atk↓30.6%
- AdamantAtk↑SpA↓3.3%
- BoldDef↑Atk↓1.4%
- JollySpe↑SpA↓1.2%
- QuietSpA↑Spe↓0.8%
- MildSpA↑Def↓0.5%
- HastySpe↑Def↓0.3%
- CalmSpD↑Atk↓0.2%
- NaiveSpe↑SpD↓0.1%
Held items
Item usage (top 10)
Charizardite Y93.7%
Charizardite X4.4%
Choice Scarf0.4%
Charcoal0.2%
Life Orb0.2%
Focus Sash0.1%
Sitrus Berry0.1%
Wide Lens0%
Expert Belt0%
Charti Berry0%
Stat point spreads
66-point stat allocation
- 2003203228.1%
- 002320325.2%
- 1201480325%
- 2401690172.6%
- 000322321.9%
- 22020110131.5%
- 232000321.4%
- 320232001.2%
- 000320321.1%
- 16018110210.8%
- 3201210210.8%
- 18024110130.6%
- 320032020.6%
- 300301050.6%
- 16025120130.6%
- 2002910160.6%
- 2801310240.6%
- 1501810320.5%
- 2003210130.5%
- 2002410210.5%
- 602710320.4%
- 24014110170.4%
- 14028110130.4%
- 310311030.4%
- 100320320.4%
- 320910240.4%
- 8014200240.4%
- 22016110170.4%
- 1802610210.3%
- 203232000.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.