Mega Chimecho
Height 1.2 m·Weight 8.0 kg
Type defenses
Abilities
immune to Ground-type moves (except under Gravity)
Learnable moves
traps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.90PP20Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactdisables the target's last move · for 4 turns
Power—Acc.100PP20target's Defense −2
Power—Acc.85PP20Soundrestores 1/2 of max HP
Power—Acc.—PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12cures the whole party's status conditions
Power—Acc.—PP8Soundprevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8recovers the used-up held item
Power—Acc.—PP12target falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
used right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power140Acc.100PP12Sound
sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP810% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactparalysis
Power—Acc.90PP2070% chance: user's Sp. Atk +1
Power50Acc.90PP12target's Speed −1
Power55Acc.95PP16Wind10% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Defense/Sp. Def +1
Power—Acc.—PP2010% chance: flinch
Power80Acc.100PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8user faints · its replacement is fully healed
Power—Acc.—PP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12Pulseon Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12SoundGhost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20target's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Sp. Def −2
Power—Acc.85PP20Sound10% chance: target's Sp. Def −1
Power80Acc.100PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact- Power80Acc.100PP12