#0534
Conkeldurr
Height 1.4 m·Weight 87.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Attack ×1.5 while statused · ignores burn's Attack drop
Removes moves' additional effects, power ×1.3 instead
punching moves ×1.2
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 75Acc. 100PP 16ContactPunchMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +1]
Power 40Acc. 100PP 20ContactPunch[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Inflicts confusion
Power 100Acc. 50PP 8ContactPunch[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Speed by 1
Power 100Acc. 90PP 12ContactPunchLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20ContactRaises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 80Acc. 100PP 20ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12ContactLowers the target's evasion by 1; clears hazards and mist
Power —Acc. —PP 16Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8[Priority +3] Protects the team from multi-target moves this turn
Power —Acc. —PP 12The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Steals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
More power the more HP the target has left (max 100)
Power 0Acc. 100PP 12Contact
Moves
- Drain Punch76.3%
- Ice Punch61.9%
- Mach Punch54%
- Thunder Punch48.1%
- Wide Guard26.7%
- Protect23.4%
- Knock Off18.6%
- Rock Slide17.6%
- Poison Jab13%
- Detect10.9%
Held items
- Life Orb50.7%
- Black Belt11%
- Expert Belt10.4%
- Leftovers5.9%
- Sitrus Berry5.3%
- Muscle Band4.3%
- Quick Claw2.4%
- White Herb2%
- Focus Sash1.9%
- Roseli Berry1.2%
Abilities
- Iron Fist63.5%
- Sheer Force24.4%
- Guts12.1%
Natures
- Brave Atk↑Spe↓60.6%
- Adamant Atk↑SpA↓31%
- Careful SpD↑SpA↓2.3%
- Sassy SpD↑Spe↓2.1%
- Impish Def↑SpA↓1.4%
- Relaxed Def↑Spe↓0.8%
- Naughty Atk↑SpD↓0.5%
- Lax Def↑SpD↓0.4%
- Jolly Spe↑SpA↓0.3%
- Lonely Atk↑Def↓0.3%
Stat point spreads
66-point stat allocation
- HP 32Atk 32SpD 226.9%
- HP 32Atk 32Def 217.8%
- HP 2Atk 32SpD 325.8%
- Atk 32Def 2SpD 325%
- HP 2Atk 32Def 323.5%
- Atk 32Def 32SpD 21.8%
- HP 20Atk 32SpD 141.6%
- HP 19Atk 32SpD 151.1%
Partners
Moves
- Mach Punch94.7%
- Drain Punch83.2%
- Ice Punch79.5%
- Thunder Punch49.7%
- Knock Off31.2%
- Earthquake14.8%
- Fire Punch10.8%
- Close Combat7.4%
- Bulk Up6.1%
- Poison Jab5.7%
Held items
- Life Orb44.5%
- Black Belt15%
- Sitrus Berry12.6%
- Expert Belt11.5%
- Focus Sash4.3%
- Lum Berry2.3%
- Leftovers2.2%
- Muscle Band1.9%
- Quick Claw1.9%
- Scope Lens0.4%
Abilities
- Iron Fist73.8%
- Sheer Force13.3%
- Guts12.9%
Natures
- Adamant Atk↑SpA↓85.6%
- Brave Atk↑Spe↓9.1%
- Careful SpD↑SpA↓1.5%
- Impish Def↑SpA↓1.5%
- Jolly Spe↑SpA↓0.8%
- Naughty Atk↑SpD↓0.5%
- Sassy SpD↑Spe↓0.3%
- Relaxed Def↑Spe↓0.3%
- Lonely Atk↑Def↓0.2%
- Lax Def↑SpD↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 221.8%
- HP 32Atk 32SpD 211.1%
- HP 32Atk 22SpD 124.1%
- HP 1Atk 32Def 1SpD 323.5%
- HP 2Atk 32SpD 323.3%
- HP 32Atk 32Spe 22.7%
- Atk 32Def 2SpD 322.6%
- HP 31Atk 32SpD 31.6%