Conkeldurr
Height 1.4 m·Weight 87.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
power ×1.3 for moves with secondary effects · but their secondary effects are lost
power ×1.2 for punch moves
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunch[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8confusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Speed −1
Power100Acc.90PP12ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power80Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contacttarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16sleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12grounds the target · Ground-type moves can hit it
Power50Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12- Power60Acc.100PP20Contact
more power the more HP the target has (max 100)
Power—Acc.100PP12Contact
Abilities
Ability usage
- Iron Fist72.6%
- Sheer Force17.3%
- Guts10.1%
- Iron Fist
- power ×1.2 for punch moves
- Sheer Force
- power ×1.3 for moves with secondary effects · but their secondary effects are lost
- Guts
- Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
Moves
Move usage (top 10)
- Mach Punch92.4%
- Drain Punch79.9%
- Ice Punch76.7%
- Fire Punch46.4%
- Thunder Punch45.8%
- Knock Off19.3%
- Earthquake10.1%
- Close Combat6.1%
- Bulk Up4.6%
- Poison Jab4.3%
Natures
Nature usage
- AdamantAtk↑SpA↓88.9%
- BraveAtk↑Spe↓6.6%
- ImpishDef↑SpA↓2.1%
- CarefulSpD↑SpA↓0.8%
- JollySpe↑SpA↓0.5%
- RelaxedDef↑Spe↓0.3%
- NaughtyAtk↑SpD↓0.3%
- LonelyAtk↑Def↓0.2%
- SassySpD↑Spe↓0.1%
- LaxDef↑SpD↓0.1%
Held items
Item usage (top 10)
Life Orb41%
Sitrus Berry21.4%
Black Belt10.6%
Expert Belt9.9%
Focus Sash5.3%
Leftovers2.3%
Coba Berry1.8%
Muscle Band1.6%
Lum Berry1.5%
Shell Bell1%
Stat point spreads
66-point stat allocation
- 3232200018.4%
- 3232002010%
- 273200705.6%
- 3222001205.4%
- 032203203.1%
- 232320003.1%
- 132103202.7%
- 323200022.7%
- 232003202.3%
- 232000322%
- 3222120002%
- 313230001.6%
- 313200301.5%
- 032320201.3%
- 313200031.2%
- 132100321.1%
- 2132201101%
- 323200000.7%
- 323210100.7%
- 132001320.7%
- 032200320.6%
- 293200500.6%
- 2113003200.5%
- 730000290.5%
- 1932001500.4%
- 273200250.4%
- 332000310.4%
- 322320000.4%
- 1132000230.4%
- 1321401900.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Iron Fist68.7%
- Sheer Force24.9%
- Guts6.3%
- Iron Fist
- power ×1.2 for punch moves
- Sheer Force
- power ×1.3 for moves with secondary effects · but their secondary effects are lost
- Guts
- Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
Moves
Move usage (top 10)
- Drain Punch71.8%
- Ice Punch64.7%
- Mach Punch48.2%
- Thunder Punch46.7%
- Wide Guard33.9%
- Fire Punch21.4%
- Rock Slide18%
- Protect17.3%
- Knock Off14.7%
- Detect13.5%
Natures
Nature usage
- BraveAtk↑Spe↓67%
- AdamantAtk↑SpA↓27%
- SassySpD↑Spe↓1.9%
- CarefulSpD↑SpA↓1.8%
- RelaxedDef↑Spe↓0.7%
- LaxDef↑SpD↓0.5%
- ImpishDef↑SpA↓0.3%
- NaughtyAtk↑SpD↓0.3%
- JollySpe↑SpA↓0.3%
- LonelyAtk↑Def↓0.1%
Held items
Item usage (top 10)
Life Orb49.8%
Expert Belt14%
Black Belt8.8%
Sitrus Berry5.1%
Leftovers3.6%
White Herb2.5%
Muscle Band2.4%
Focus Sash2.4%
Psychic Seed2.2%
Coba Berry1.5%
Stat point spreads
66-point stat allocation
- 3232002024.8%
- 3232200020%
- 232003208.5%
- 032203203.5%
- 1932001502.3%
- 432003002%
- 032320201.9%
- 232320001.6%
- 323200021.3%
- 2031001501.2%
- 323200001.1%
- 7321501000.8%
- 293200500.8%
- 023203200.7%
- 032320020.7%
- 1730002170.6%
- 932002500.6%
- 932502000.6%
- 2032014000.5%
- 253200900.5%
- 232103100.5%
- 2422002000.5%
- 032003220.5%
- 3222001200.5%
- 132103200.5%
- 3224100000.4%
- 0321302100.4%
- 11200022130.4%
- 323210100.4%
- 283200600.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.