Type defenses
Abilities
* Hidden ability
Grass moves ×1.5 at 1/3 HP or less
The Pokémon uses its moves without making contact with the target.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20DanceUser must recharge next turn
Power 150Acc. 90PP 8Raises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Restores 50% of damage dealt
Power 75Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 8Hits 2-5 times
Power 25Acc. 100PP 20Ball & bombUser must recharge next turn
Power 150Acc. 90PP 8Crit stage +1 (12.5% crit chance)
Power 90Acc. 100PP 16ContactSlicing- Power 80Acc. 100PP 16Ball & bomb
10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombLowers own Sp. Atk by 2
Power 130Acc. 90PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact5 turns: grounded Pokémon heal each turn; Grass moves boosted
Power —Acc. —PP 12Charges turn 1, hits turn 2 (instant in sun)
Power 125Acc. 100PP 12ContactSlicing- Power 55Acc. 100PP 20Contact
Raises the user's Speed by 1
Power 50Acc. 100PP 20ContactResets all Pokémon's stat changes
Power —Acc. —PP 20More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactLowers target's Speed by 1
Power 65Acc. 100PP 20ContactLowers target's Attack by 2
Power —Acc. 100PP 16DanceCrit stage +1 (12.5% crit chance)
Power 60Acc. 95PP 20SlicingWindNever misses
Power 60Acc. —PP 20ContactSlicingRestores 50% of max HP
Power —Acc. —PP 8Eats the target's berry, gaining its effect
Power 60Acc. 100PP 20ContactDoubles allies' Speed for 4 turns
Power —Acc. —PP 16Wind30% chance: flinch
Power 75Acc. 95PP 16SlicingRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactLowers the target's evasion by 1; clears hazards and mist
Power —Acc. —PP 16Double power if the user holds no item
Power 55Acc. 100PP 16Contact30% chance: confusion
Power 110Acc. 70PP 12WindHits 2 times
Power 40Acc. 90PP 12ContactHalves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Blocks moves the user also knows
Power —Acc. —PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20SlicingUser switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Sp. Atk by 1
Power 70Acc. 90PP 12ContactThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 12Vanishes turn 1, hits turn 2; breaks through Protect
Power 90Acc. 100PP 12Contact- !
Prevents the hit target from switching out
Power 90Acc. 100PP 12 - Power 110Acc. 90PP 8
Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20Contact[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8ContactRaises own Sp. Atk by 2
Power —Acc. —PP 2010% chance: Raises own Defense by 1
Power 70Acc. 90PP 20Contact
Moves
- Leaf Blade79.1%
- Spirit Shackle74%
- Protect44.8%
- Tailwind33%
- Shadow Sneak23.9%
- Sucker Punch20.9%
- Brave Bird13.4%
- U-turn13.1%
- Phantom Force7.4%
- Swords Dance7.2%
Held items
- Focus Sash39.1%
- Life Orb16.3%
- Quick Claw8.8%
- Spell Tag7.4%
- Choice Scarf6.6%
- Sitrus Berry6.3%
- Scope Lens4.9%
- Expert Belt3.7%
- Occa Berry3.5%
- Kasib Berry3.1%
Abilities
- Long Reach74.6%
- Overgrow25.4%
Natures
- Adamant Atk↑SpA↓49.5%
- Jolly Spe↑SpA↓17.4%
- Brave Atk↑Spe↓9%
- Careful SpD↑SpA↓4.6%
- Impish Def↑SpA↓3.6%
- Naughty Atk↑SpD↓2.6%
- Sassy SpD↑Spe↓2.4%
- Timid Spe↑Atk↓2%
- Modest SpA↑Atk↓1.7%
- Hasty Spe↑Def↓1.3%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3224%
- HP 32Atk 32Def 28.3%
- Atk 32Def 2Spe 325.1%
- Atk 32SpD 2Spe 324.7%
- Atk 32SpD 32Spe 23.9%
- HP 2Atk 32SpD 322.9%
- HP 2Atk 32Def 322.4%
- HP 32Atk 32Spe 22.1%
Partners
Moves
- Spirit Shackle74.2%
- Leaf Blade66.7%
- Shadow Sneak41.7%
- Roost27%
- Swords Dance25.4%
- Sucker Punch20.1%
- Poltergeist16.3%
- Curse14.4%
- U-turn13.8%
- Brave Bird11.3%
Held items
- Focus Sash36.9%
- Sitrus Berry16.3%
- Lum Berry10.3%
- Leftovers9.4%
- Life Orb8.9%
- Quick Claw6.2%
- Choice Scarf5%
- Spell Tag5%
- Scope Lens3.4%
- Bright Powder3.1%
Abilities
- Long Reach70.4%
- Overgrow29.6%
Natures
- Adamant Atk↑SpA↓46.4%
- Jolly Spe↑SpA↓12.5%
- Careful SpD↑SpA↓12.3%
- Impish Def↑SpA↓10.5%
- Brave Atk↑Spe↓3.3%
- Modest SpA↑Atk↓2.2%
- Calm SpD↑Atk↓1.8%
- Naughty Atk↑SpD↓1.7%
- Lonely Atk↑Def↓1.6%
- Sassy SpD↑Spe↓1.5%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3218.1%
- HP 32Atk 32Spe 27%
- Atk 32SpD 2Spe 323.9%
- HP 32Def 2SpD 323.8%
- HP 32Def 32SpD 23.7%
- HP 32Atk 32SpD 23.2%
- HP 2Atk 32SpD 322.8%
- HP 32Atk 2Def 322%