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Hisuian Decidueye

Hisuian Decidueye
GrassFighting

Height 1.6 m·Weight 37.0 kg

  • Decidueye
  • Hisuian Decidueye

Base stats

HP
88
Atk
112
Def
80
SpA
95
SpD
95
Spe
60
Total475

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Overgrow

    power ×1.5 for Grass-type moves at ≤1/3 HP

  • Scrappy

    The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Learnable moves

66 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • user's evasiveness +1

    PowerAcc.PP16
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
  • crit stage +1 (12.5%)

    Power90Acc.100PP16
    ContactSlicing
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • Power80Acc.Sure-hitPP20
    Ball & bombPulse
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • allies' Attack/Defense +1

    PowerAcc.PP12
  • 50% chance: target's Defense −1 · crit stage +1 (12.5%) · 30% chance: flinch

    Power90Acc.100PP12
  • [Priority +3] flinch · only works if the target is readying a priority move

    Power65Acc.100PP16
    Contact
  • target's Attack −2

    PowerAcc.100PP16
    Dance
  • crit stage +1 (12.5%)

    Power60Acc.95PP20
    SlicingWind
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • restores 1/2 of max HP · loses Flying type this turn

    PowerAcc.PP8
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • target's evasiveness −1 · clears hazards, screens, and mist on both sides

    PowerAcc.Sure-hitPP16
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • target's Speed −1

    Power60Acc.95PP16
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • confusion

    PowerAcc.100PP12
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • user's Sp. Atk +2

    PowerAcc.PP20
  • 10% chance: user's Defense +1

    Power70Acc.90PP20
    Contact