Mega Eelektross
Height 3.0 m·Weight 180.0 kg
Type defenses
Abilities
immune to Ground-type moves (except under Gravity) · immune to ground hazards · KO: highest stat +1
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactmust recharge next turn
Power150Acc.90PP8damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact- !
50% chance: target's Defense −1
Power75Acc.95PP12ContactSlicing must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16sun for 5 turns
Power—Acc.—PP820% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1220% chance: target's Defense −1
Power85Acc.100PP12Contactrestores 1/2 of damage dealt
Power75Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12paralysis
Power120Acc.50PP8Ball & bombuser's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12target on Electric Terrain: power ×2
Power70Acc.100PP20misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStomp[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunchuses the user's Defense for damage
Power80Acc.100PP12Contact50% chance: poison
Power50Acc.100PP16ContactBitenullifies the target's Ability
Power—Acc.100PP12user's Attack/Defense/accuracy +1
Power—Acc.—PP20target's Sp. Def −2
Power40Acc.100PP20Ball & bombtarget's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contact5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactbreaks the target's screens
Power85Acc.100PP12ContactBiteuser switches out after attacking
Power70Acc.100PP20Contacttarget's Attack −1
Power80Acc.100PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16confusion
Power—Acc.100PP12power ×2 vs a target with a status condition
Power65Acc.100PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBiteremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact10% chance: target's Sp. Def −1
Power80Acc.100PP12more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomp