Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombuser's Speed +1
Power50Acc.100PP20Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactfixed damage equal to the user's level
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomb[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactsets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2–5 times
Power25Acc.95PP20- Power120Acc.85PP12Contact
10% chance: target's Sp. Def −1
Power90Acc.100PP12Soundeats the target's Berry and gains its effect
Power60Acc.100PP20Contacttarget's Sp. Atk −1
Power50Acc.100PP20target's Attack −1
Power80Acc.100PP16Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8grounds the target · Ground-type moves can hit it
Power50Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
user's Defense +2
Power—Acc.—PP16- Power70Acc.Sure-hitPP12Contact
Abilities
Ability usage
- Moxie66%
- Guts31.3%
- Swarm2.6%
- Moxie
- Attack +1 after knocking out a target
- Guts
- Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
- Swarm
- power ×1.5 for Bug-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Rock Blast85.5%
- Close Combat84.2%
- Bullet Seed78.1%
- Pin Missile65.1%
- Earthquake46%
- Trailblaze12.7%
- Swords Dance3.5%
- Megahorn2.9%
- Feint2.5%
- Knock Off2.3%
Natures
Nature usage
- AdamantAtk↑SpA↓65.8%
- JollySpe↑SpA↓22.4%
- BraveAtk↑Spe↓8.3%
- ImpishDef↑SpA↓0.7%
- NaughtyAtk↑SpD↓0.6%
- HastySpe↑Def↓0.5%
- CarefulSpD↑SpA↓0.5%
- NaiveSpe↑SpD↓0.4%
- LonelyAtk↑Def↓0.3%
- Serious0.2%
Held items
Item usage (top 10)
Heracronite94.3%
Focus Sash2.1%
Choice Scarf1.9%
Life Orb0.3%
Expert Belt0.2%
White Herb0.2%
Sitrus Berry0.2%
Occa Berry0.1%
Black Belt0.1%
Quick Claw0.1%
Stat point spreads
66-point stat allocation
- 2320003230.3%
- 3232200015.5%
- 323200024.6%
- 032200324.6%
- 032002323.6%
- 1632000183.2%
- 323200202.6%
- 1222000322%
- 323210101.7%
- 032000321.6%
- 3251301601.3%
- 1732000170.9%
- 2032000140.8%
- 032101320.7%
- 232320000.7%
- 2232000120.6%
- 3215190000.6%
- 432000300.6%
- 323210010.5%
- 1532000190.5%
- 032320200.5%
- 2025300180.4%
- 232003200.4%
- 132100320.4%
- 323200000.3%
- 2325000180.3%
- 0321700170.3%
- 4321501500.3%
- 2132000130.3%
- 253200090.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Moxie72.1%
- Guts22.3%
- Swarm5.7%
- Moxie
- Attack +1 after knocking out a target
- Guts
- Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop
- Swarm
- power ×1.5 for Bug-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Close Combat81%
- Pin Missile80.2%
- Rock Blast79.9%
- Bullet Seed36%
- Protect35.4%
- Detect26.6%
- Megahorn9.7%
- Rock Slide7%
- Brick Break6.4%
- High Horsepower5.7%
Natures
Nature usage
- AdamantAtk↑SpA↓54.4%
- JollySpe↑SpA↓21%
- BraveAtk↑Spe↓16.7%
- ImpishDef↑SpA↓2.5%
- NaiveSpe↑SpD↓1.4%
- SassySpD↑Spe↓1%
- CarefulSpD↑SpA↓0.7%
- Serious0.5%
- RelaxedDef↑Spe↓0.5%
- NaughtyAtk↑SpD↓0.4%
Held items
Item usage (top 10)
Heracronite86.1%
Choice Scarf4.1%
Sitrus Berry2.1%
Focus Sash1.7%
Life Orb1.5%
White Herb1.2%
Wide Lens1%
Leftovers0.3%
Coba Berry0.3%
Metronome0.2%
Stat point spreads
66-point stat allocation
- 2320003227.5%
- 3232200011.9%
- 032200327.4%
- 323200205.7%
- 032002323.7%
- 323200001.8%
- 032000321.8%
- 323200021.6%
- 628000321.5%
- 1632000181.4%
- 032320201.3%
- 1732000171.2%
- 1802802001.1%
- 293250001%
- 232003201%
- 1432000200.9%
- 1232000220.9%
- 263200080.9%
- 032320020.8%
- 032003220.8%
- 253290000.7%
- 0321501900.7%
- 1532200170.6%
- 283200060.6%
- 032203200.6%
- 1232500170.6%
- 232320000.6%
- 0321801600.5%
- 0322000140.5%
- 1732002150.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.