#0308
Medicham
Height 1.3 m·Weight 31.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Attack ×2
The Pokémon anticipates and dodges the attacks of its allies.
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompUser must recharge next turn
Power 150Acc. 90PP 8Restores 50% of max HP
Power —Acc. —PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12Raises a random stat of the user or an ally by 2
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn · Crit stage +1 (12.5% crit chance)
Power 85Acc. 90PP 12ContactSets rain for 5 turns
Power —Acc. —PP 810% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 75Acc. 100PP 16ContactPunchMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactUser loses half its max HP if it misses
Power 130Acc. 90PP 12ContactAirborneMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Inflicts confusion
Power 100Acc. 50PP 8ContactPunch[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactNever misses
Power 80Acc. —PP 20Ball & bombPulseRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch[Priority +1]
Power 40Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Raises an ally's Attack and Defense by 1
Power —Acc. —PP 1230% chance to confuse; user takes recoil if it misses
Power 120Acc. 90PP 12Contact[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 80Acc. 100PP 20ContactNever misses
Power 60Acc. —PP 20ContactSlicing10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Raises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 205 turns: grounds all Pokémon and boosts accuracy
Power —Acc. —PP 8Swaps the user's Attack and Defense
Power —Acc. —PP 12Swaps Attack and Sp. Atk stat changes with the target
Power —Acc. —PP 12Swaps Defense and Sp. Def stat changes with the target
Power —Acc. —PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20Slicing20% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Special move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 125 turns: blocks priority moves; Psychic moves boosted
Power —Acc. —PP 12- Power 80Acc. 100PP 12
30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Deals damage equal to the user's level
Power —Acc. 100PP 1620% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombSteals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12[Priority +1]
Power 40Acc. 100PP 20ContactPunch
Moves
- Fake Out63.3%
- Close Combat58.7%
- Psycho Cut28.3%
- Zen Headbutt24.7%
- Rock Slide23%
- Bullet Punch18.2%
- Ice Punch18.2%
- Drain Punch17.8%
- Skill Swap16.9%
- Protect15.8%
Held items
- Medichamite46.2%
- Focus Sash26.3%
- Choice Scarf4.6%
- Life Orb3.4%
- Sitrus Berry3.4%
- Iron Ball3%
- Quick Claw9.4%
- Expert Belt1.2%
- Muscle Band1.2%
- White Herb1.1%
Abilities
- Pure Power93%
- Telepathy7%
Natures
- Adamant Atk↑SpA↓38.8%
- Jolly Spe↑SpA↓33.6%
- Brave Atk↑Spe↓15.9%
- Impish Def↑SpA↓2.7%
- Careful SpD↑SpA↓2.3%
- Relaxed Def↑Spe↓1.7%
- Sassy SpD↑Spe↓1.4%
- Lonely Atk↑Def↓0.7%
- Hasty Spe↑Def↓0.6%
- Naughty Atk↑SpD↓0.5%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3231.7%
- HP 32Atk 32Def 27.8%
- Atk 32SpD 2Spe 325.4%
- Atk 32Def 2Spe 325.3%
- HP 32Atk 32Def 1SpD 13.8%
- HP 32Atk 32Spe 21.7%
- HP 32Def 2Spe 321.3%
- HP 32Def 2SpD 321.1%
Partners
Moves
- Bullet Punch65.5%
- Close Combat61.2%
- Fake Out56.1%
- Zen Headbutt47.6%
- Ice Punch28.8%
- High Jump Kick25.4%
- Psycho Cut24.5%
- Thunder Punch20.4%
- Drain Punch9.6%
- Blaze Kick6.8%
Held items
- Medichamite79.8%
- Focus Sash8.5%
- Choice Scarf5%
- Life Orb2.2%
- Muscle Band0.9%
- Quick Claw0.7%
- Expert Belt0.5%
- Sitrus Berry0.4%
- Black Belt0.3%
- Lum Berry0.2%
Abilities
- Pure Power98%
- Telepathy2%
Natures
- Adamant Atk↑SpA↓62.1%
- Jolly Spe↑SpA↓31.4%
- Brave Atk↑Spe↓1.9%
- Lonely Atk↑Def↓1.2%
- Naughty Atk↑SpD↓0.8%
- Impish Def↑SpA↓0.7%
- Hasty Spe↑Def↓0.6%
- Careful SpD↑SpA↓0.3%
- Naive Spe↑SpD↓0.3%
- Serious0.3%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3250.1%
- Atk 32Def 2Spe 327.3%
- Atk 32SpD 2Spe 324.5%
- HP 32Atk 32Spe 23.2%
- HP 32Atk 32Def 22.9%
- HP 32Atk 32SpD 21.8%
- HP 32Atk 32Def 1SpD 11.3%
- HP 8Atk 31Def 271.3%