Type defenses
Abilities
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8target falls asleep at end of next turn
Power—Acc.Sure-hitPP12target's Attack/Defense −1
Power—Acc.100PP20steals the target's held item
Power60Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundhits 2–5 times
Power25Acc.85PP12Contactsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP810% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2070% chance: user's Sp. Atk +1
Power50Acc.90PP12[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12copies the target's Ability
Power—Acc.Sure-hitPP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Sound20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP2030% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP20Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contactconfusion · only if target's stats rose this turn
Power80Acc.100PP12Sound