#0766
Passimian
Height 2.0 m·Weight 82.8 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactRaises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Lowers target's Attack by 1
Power 50Acc. 100PP 20- Power 80Acc. 100PP 16Ball & bomb
10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20ContactLowers target's Speed by 1
Power 55Acc. 95PP 16More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactDeals damage equal to the user's level
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch[Priority +1]
Power 40Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Raises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 120Acc. 80PP 8Also hits Pokémon using Dig
Power 100Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user holds no item
Power 55Acc. 100PP 16ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8User switches out after attacking
Power 70Acc. 100PP 20Contact30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombSteals the target's held item
Power 60Acc. 100PP 20ContactHits 6 times
Power —Acc. 100PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactMore power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact
Moves
- Protect60.2%
- Close Combat52.5%
- Knock Off48.5%
- Drain Punch45.2%
- Rock Slide39.4%
- Upper Hand21.9%
- Earthquake16.7%
- Iron Head13%
- Gunk Shot11.2%
- Feint11%
Held items
- Life Orb36.8%
- Choice Scarf10.7%
- Expert Belt9.2%
- Focus Sash8.5%
- Shell Bell8%
- Sitrus Berry7.5%
- Black Belt7.4%
- White Herb4.1%
- Leftovers3.1%
- Quick Claw3.1%
Abilities
- Defiant69.4%
- Receiver30.6%
Natures
- Adamant Atk↑SpA↓61.5%
- Jolly Spe↑SpA↓22.9%
- Brave Atk↑Spe↓6.1%
- Careful SpD↑SpA↓3.8%
- Impish Def↑SpA↓1.7%
- Naughty Atk↑SpD↓1.1%
- Lonely Atk↑Def↓1%
- Sassy SpD↑Spe↓0.8%
- Naive Spe↑SpD↓0.5%
- Relaxed Def↑Spe↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3228%
- Atk 32Def 2SpD 329%
- HP 32Atk 32Spe 25.7%
- Atk 32SpD 2Spe 324.7%
- HP 32Atk 32Def 24.6%
- Atk 32SpD 32Spe 22.4%
- HP 32Atk 32SpD 22%
- HP 2Atk 32Def 322%
Partners
Moves
- Drain Punch54.5%
- Close Combat50%
- Gunk Shot38.4%
- Knock Off36.8%
- Earthquake36.1%
- Rock Slide25%
- U-turn22.5%
- Bulk Up16%
- Counter13.3%
- Iron Head1.7%
Held items
- Choice Scarf42%
- Focus Sash16.5%
- Sitrus Berry10%
- Light Ball8.3%
- Life Orb8%
- Black Belt6.7%
- Expert Belt3.7%
- Lum Berry3.5%
- Quick Claw2.4%
- Leftovers2.3%
Abilities
- Defiant87.6%
- Receiver12.4%
Natures
- Adamant Atk↑SpA↓37.1%
- Jolly Spe↑SpA↓26.6%
- Impish Def↑SpA↓3.8%
- Lonely Atk↑Def↓2.7%
- Naughty Atk↑SpD↓2.4%
- Careful SpD↑SpA↓2.3%
- Brave Atk↑Spe↓1.2%
- Hasty Spe↑Def↓0.8%
- Relaxed Def↑Spe↓0.8%
- Lax Def↑SpD↓0.8%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3227.9%
- Atk 32Def 2Spe 329.4%
- Atk 32SpD 2Spe 326.9%
- HP 32Atk 32Spe 26.3%
- HP 20Atk 32SpD 13Spe 15.2%
- Atk 32Def 32Spe 23.4%
- HP 2Atk 32Def 322.4%
- HP 20Atk 32SpD 12Spe 22.1%