Pawmot
Height 0.9 m·Weight 41.0 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
cures its status condition when switching out
power ×1.2 for punch moves
Learnable moves
New this seasonMove changed this season
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactdamage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8must recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16- Revival BlessingNew this season
revives a fainted party member · restores 1/2 of its max HP · fails if none has fainted
Power—Acc.—PP1 10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12paralysis
Power20Acc.100PP20Contact- Double ShockNew this seasonAdjusted in Pokémon Champions
user loses its Electric type after use
Power120Acc.100PP8ContactPunch misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStomp10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +1]
Power40Acc.100PP20ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactuses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8target's Speed −1
Power60Acc.95PP1630% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBiteremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact