Pawmot
Height 0.9 m·Weight 41.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
The Pokémon's status conditions are cured when it switches out.
power ×1.2 for punch moves
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactdamage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8must recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Power—Acc.—PP110% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12paralysis
Power20Acc.100PP20Contact- !
user loses its Electric type after use
Power120Acc.100PP8ContactPunch misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStomp10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +1]
Power40Acc.100PP20ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactuses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8target's Speed −1
Power60Acc.95PP1630% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBiteremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact
Abilities
Ability usage
- Iron Fist94%
- Volt Absorb4.5%
- Natural Cure1.5%
- Iron Fist
- power ×1.2 for punch moves
- Volt Absorb
- immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
- Natural Cure
- The Pokémon's status conditions are cured when it switches out.
Moves
Move usage (top 10)
- Double Shock93.9%
- Revival Blessing88.8%
- Ice Punch68%
- Close Combat59%
- Mach Punch53.3%
- Nuzzle14.1%
- Fire Punch5.5%
- Encore4.2%
- Fake Out4.2%
- Thunder Punch2%
Natures
Nature usage
- JollySpe↑SpA↓78.7%
- AdamantAtk↑SpA↓18.1%
- HastySpe↑Def↓0.6%
- NaiveSpe↑SpD↓0.6%
- NaughtyAtk↑SpD↓0.5%
- ImpishDef↑SpA↓0.5%
- LonelyAtk↑Def↓0.4%
- TimidSpe↑Atk↓0.2%
- CarefulSpD↑SpA↓0.2%
- BraveAtk↑Spe↓0.1%
Held items
Item usage (top 10)
Focus Sash91%
Life Orb2.1%
Air Balloon1.8%
Choice Scarf1.1%
Leppa Berry1%
Shuca Berry0.7%
Sitrus Berry0.4%
Expert Belt0.3%
Quick Claw0.3%
Focus Band0.2%
Stat point spreads
66-point stat allocation
- 2320003271.4%
- 0322003211.1%
- 032002324.8%
- 032000322.7%
- 032101321.6%
- 132100321.1%
- 322000320.5%
- 432000300.5%
- 132000320.5%
- 320200320.4%
- 323200020.3%
- 032100320.3%
- 320002320.2%
- 323220000.2%
- 132001320.2%
- 323200200.2%
- 203200320.1%
- 320320200.1%
- 032003220.1%
- 6171001320.1%
- 320000320.1%
- 320101320.1%
- 032400300.1%
- 032320020.1%
- 232320000.1%
- 632000280.1%
- 320320020.1%
- 032020320.1%
- 232003200.1%
- 032320200%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Iron Fist89.8%
- Volt Absorb8.8%
- Natural Cure1.4%
- Iron Fist
- power ×1.2 for punch moves
- Volt Absorb
- immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
- Natural Cure
- The Pokémon's status conditions are cured when it switches out.
Moves
Move usage (top 10)
- Double Shock93.9%
- Close Combat88.2%
- Revival Blessing76%
- Fake Out49%
- Ice Punch23.1%
- Coaching22.4%
- Protect20.1%
- Mach Punch8.1%
- Thunder Punch3.8%
- Fire Punch3.3%
Natures
Nature usage
- JollySpe↑SpA↓66.2%
- AdamantAtk↑SpA↓29.2%
- NaughtyAtk↑SpD↓0.7%
- BraveAtk↑Spe↓0.6%
- NaiveSpe↑SpD↓0.6%
- HastySpe↑Def↓0.6%
- ImpishDef↑SpA↓0.5%
- CarefulSpD↑SpA↓0.4%
- LonelyAtk↑Def↓0.4%
- TimidSpe↑Atk↓0.3%
Held items
Item usage (top 10)
Focus Sash80.6%
Life Orb5.2%
Leppa Berry4.6%
White Herb1.2%
Expert Belt1.2%
Sitrus Berry1.1%
Air Balloon0.8%
Choice Scarf0.7%
Magnet0.5%
Muscle Band0.5%
Stat point spreads
66-point stat allocation
- 2320003272.3%
- 032002326.3%
- 032200326%
- 032000322.7%
- 432000300.8%
- 323200200.7%
- 032101320.6%
- 323200020.5%
- 323220000.4%
- 132000320.4%
- 322000320.4%
- 032320020.4%
- 320002320.3%
- 132100320.3%
- 1519000320.2%
- 232320000.2%
- 132001320.2%
- 320200320.2%
- 425700300.2%
- 0012022320.2%
- 232101300.2%
- 632000280.1%
- 032003220.1%
- 332000310.1%
- 332001300.1%
- 430000320.1%
- 323200000.1%
- 232003200.1%
- 925000320.1%
- 532000290.1%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.