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#0914

Quaquaval

Quaquaval
WaterFighting

Height 1.8 m·Weight 61.9 kg

Base stats

HP
85
Atk
120
Def
80
SpA
85
SpD
75
Spe
85
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Torrent

    Water moves ×1.5 at 1/3 HP or less

  • Moxie

    Raises Attack by 1 stage after knocking out a target

Learnable moves

60 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 85Acc. 100PP 12
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • Recoil: 1/3 of damage dealt

    Power 120Acc. 100PP 12
    Contact
  • Raises the user's Speed by 1

    Power 80Acc. 100PP 12
    ContactDance
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Raises an ally's Attack and Defense by 1

    Power Acc. PP 12
  • [Priority +3] Only works vs priority moves; makes the target flinch

    Power 65Acc. 100PP 16
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 16
    Dance
  • Crit stage +1 (12.5% crit chance)

    Power 60Acc. 95PP 20
    SlicingWind
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Restores 50% of max HP

    Power Acc. PP 8
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12