Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
foes' Attack −1 on entry
Attack +1 after knocking out a target
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Wind10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBitelast move failed: power ×2
Power75Acc.100PP12Contact- Power110Acc.80PP8
rain for 5 turns
Power—Acc.—PP810% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBitebreaks the target's screens
Power75Acc.100PP16Contactalso hits targets underground
Power100Acc.100PP12target's accuracy −1
Power20Acc.100PP12target's Speed −1
Power60Acc.100PP20turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicing30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactbreaks the target's screens
Power85Acc.100PP12ContactBite30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStompuser's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBite- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact