Type defenses
Abilities
* Hidden ability
Water moves ×1.5 at 1/3 HP or less
A hard shell protects the Pokémon from critical hits.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance30% chance: paralysis
Power 85Acc. 100PP 16ContactStompUser must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundRaises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Uses the last move that was used
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 1620% chance: flinch
Power 80Acc. 100PP 16ContactSets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Dives underwater turn 1, hits turn 2
Power 80Acc. 100PP 12ContactUser must recharge next turn
Power 150Acc. 90PP 820% chance: confusion
Power 60Acc. 100PP 20Pulse- Power 90Acc. 90PP 12Contact
[Priority +1]
Power 40Acc. 100PP 20ContactChanges the target to Water type
Power —Acc. 100PP 2050% chance: Lowers target's Defense by 1
Power 75Acc. 95PP 12ContactSlicing20% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12Contact- Power 60Acc. 100PP 20Contact
Lowers target's Attack by 1
Power 50Acc. 100PP 20Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20SlicingMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact[Priority +1]
Power 40Acc. 100PP 20Ignores the target's stat changes
Power 90Acc. 100PP 16ContactSlicing[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20Crit stage +1 (12.5% crit chance)
Power 80Acc. 95PP 12ContactNever misses
Power 60Acc. —PP 20ContactSlicing30% chance: flinch
Power 75Acc. 95PP 16SlicingSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8- Power 120Acc. 85PP 12Contact
- Power 80Acc. 100PP 16ContactSlicing
Steals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicing30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactNever misses
Power 70Acc. —PP 12Contact
Moves
- Ice Beam52%
- Hydro Pump50.6%
- Protect31.6%
- Sacred Sword31.3%
- Aqua Jet25.1%
- Grass Knot20.6%
- Detect18.7%
- Vacuum Wave18.7%
- Blizzard12%
- Hydro Cannon11.8%
Held items
- Mystic Water38.8%
- Life Orb11.9%
- Expert Belt11.2%
- Sitrus Berry8.7%
- Leftovers6.8%
- Choice Scarf6.6%
- Quick Claw5.8%
- Focus Sash4.7%
- Shell Bell3.7%
- Focus Band2.8%
Abilities
- Shell Armor63.1%
- Torrent36.9%
Natures
- Modest SpA↑Atk↓31%
- Quiet SpA↑Spe↓16.1%
- Adamant Atk↑SpA↓12.1%
- Timid Spe↑Atk↓6.4%
- Rash SpA↑SpD↓4.8%
- Brave Atk↑Spe↓4.6%
- Careful SpD↑SpA↓4.5%
- Jolly Spe↑SpA↓3.1%
- Naive Spe↑SpD↓2.7%
- Serious2.4%
Stat point spreads
66-point stat allocation
- Def 2SpA 32Spe 329.9%
- HP 32SpA 32SpD 27.9%
- HP 32Def 2SpA 327%
- HP 2Atk 32Spe 325.7%
- HP 32SpA 32Spe 24.8%
- Atk 17Def 26SpD 233.4%
- HP 19Atk 32SpD 153%
- SpA 32SpD 2Spe 322.9%
Partners
Moves
- Ice Beam75.3%
- Vacuum Wave60.8%
- Hydro Pump45.8%
- Surf42.3%
- Encore32.7%
- Aqua Jet26%
- Grass Knot23.8%
- Taunt9.9%
- Sacred Sword9.7%
- Flip Turn7.5%
Held items
- Sitrus Berry27.1%
- Life Orb13.2%
- Focus Sash10.7%
- Expert Belt9.8%
- Mystic Water7.5%
- Quick Claw13.9%
- Choice Scarf5.2%
- Leftovers4.5%
- Rindo Berry3.6%
- Black Glasses2.2%
Abilities
- Shell Armor65.9%
- Torrent34.1%
Natures
- Modest SpA↑Atk↓60.9%
- Quiet SpA↑Spe↓10%
- Adamant Atk↑SpA↓7%
- Timid Spe↑Atk↓5.1%
- Bold Def↑Atk↓3.5%
- Relaxed Def↑Spe↓1.8%
- Jolly Spe↑SpA↓1.6%
- Mild SpA↑Def↓1.6%
- Rash SpA↑SpD↓1.4%
- Lonely Atk↑Def↓1.2%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3215%
- HP 31SpA 32Spe 312.7%
- HP 2SpA 32Spe 325.6%
- HP 32SpA 32Spe 25.4%
- HP 32SpA 32SpD 23.3%
- Def 32SpA 32SpD 22%
- Def 2SpA 32Spe 321.7%
- Def 2SpA 32SpD 321.7%