Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contactmust recharge next turn
Power150Acc.90PP820% chance: confusion
Power60Acc.100PP20Pulse- Power90Acc.90PP12Contact
[Priority +1]
Power40Acc.100PP20Contactchanges the target to Water type
Power—Acc.100PP2050% chance: target's Defense −1
Power75Acc.95PP12ContactSlicing20% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP20crit stage +1 (12.5%)
Power70Acc.100PP20Slicingmore power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ignores the target's stat changes
Power90Acc.100PP16ContactSlicing[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20crit stage +1 (12.5%)
Power80Acc.95PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: flinch
Power75Acc.95PP16Slicingsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power120Acc.85PP12Contact
- Power80Acc.100PP16ContactSlicing
steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contactsets spikes on the foes' side on hit
Power65Acc.90PP16ContactSlicing30% chance: target's Defense −1
Power100Acc.75PP16Contact- Power70Acc.Sure-hitPP12Contact