Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16SoundHP −1/2 (of max HP) · fails if HP below 1/2 · makes a substitute, then switches out
Power—Acc.—PP12sun for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombmust recharge next turn
Power150Acc.90PP8crit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicingchanges the target's Ability to Insomnia
Power—Acc.100PP12- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20ContactGrassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact10% chance: poison · crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power60Acc.Sure-hitPP20ContactSlicing
no held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contact
Abilities
Ability usage
- Overgrow72.3%
- Unburden27.7%
- Overgrow
- power ×1.5 for Grass-type moves at ≤1/3 HP
- Unburden
- Speed ×2 after losing its held item
Moves
Move usage (top 10)
- Dragon Pulse82.9%
- Earth Power81%
- Leaf Storm73.3%
- Shed Tail50.2%
- Vacuum Wave31%
- Energy Ball18.6%
- Focus Blast10.1%
- Endeavor9%
- Substitute6.3%
- Giga Drain5.9%
Natures
Nature usage
- TimidSpe↑Atk↓57.8%
- ModestSpA↑Atk↓31.2%
- NaiveSpe↑SpD↓2.2%
- AdamantAtk↑SpA↓2.1%
- HastySpe↑Def↓1.6%
- MildSpA↑Def↓1.1%
- RashSpA↑SpD↓0.9%
- JollySpe↑SpA↓0.9%
- BoldDef↑Atk↓0.7%
- QuietSpA↑Spe↓0.4%
Held items
Item usage (top 10)
Sceptilite70.2%
Focus Sash8.4%
Sitrus Berry4.9%
White Herb4.5%
Life Orb2.2%
Psychic Seed1.9%
Choice Scarf1.4%
Red Card1.2%
Grassy Seed0.5%
Electric Seed0.4%
Stat point spreads
66-point stat allocation
- 2003203256%
- 600320288.1%
- 002320325.1%
- 000322323.4%
- 101320322.2%
- 000320321.5%
- 232000321.4%
- 020320321.3%
- 100321321.1%
- 201320311%
- 001321320.9%
- 400320300.7%
- 300320310.7%
- 004320300.6%
- 200321310.6%
- 900250320.5%
- 900320250.5%
- 032032000.4%
- 320032020.4%
- 203232000.3%
- 320020320.3%
- 100320320.3%
- 003232020.3%
- 320232000.3%
- 801320250.2%
- 011320320.2%
- 000329250.2%
- 200323200.2%
- 2300320110.2%
- 320032200.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Overgrow65.7%
- Unburden34.3%
- Overgrow
- power ×1.5 for Grass-type moves at ≤1/3 HP
- Unburden
- Speed ×2 after losing its held item
Moves
Move usage (top 10)
- Dragon Pulse84.2%
- Earth Power79.2%
- Detect45.8%
- Energy Ball41.2%
- Leaf Storm31.2%
- Protect30.8%
- Giga Drain22.5%
- Shed Tail12.4%
- Focus Blast8.1%
- Quick Guard5.9%
Natures
Nature usage
- TimidSpe↑Atk↓59.1%
- ModestSpA↑Atk↓33%
- AdamantAtk↑SpA↓1.6%
- HastySpe↑Def↓1.1%
- NaiveSpe↑SpD↓1.1%
- MildSpA↑Def↓1%
- JollySpe↑SpA↓0.8%
- BoldDef↑Atk↓0.8%
- QuietSpA↑Spe↓0.5%
- Serious0.4%
Held items
Item usage (top 10)
Sceptilite80%
White Herb3.8%
Focus Sash2.1%
Sitrus Berry2.1%
Psychic Seed2%
Electric Seed1.9%
Grassy Seed1.4%
Leftovers1%
Life Orb0.6%
Choice Scarf0.6%
Stat point spreads
66-point stat allocation
- 2003203254.6%
- 000322326%
- 002320325%
- 000320321.8%
- 300320311.6%
- 1300290241.3%
- 232000321.2%
- 900320251.1%
- 1100320230.9%
- 320020320.9%
- 320032020.6%
- 400320300.6%
- 101320320.6%
- 100321320.5%
- 020320320.5%
- 1000320240.5%
- 1801141320.4%
- 320032200.4%
- 6015320130.4%
- 1200290250.4%
- 002323200.4%
- 003320310.4%
- 100320320.4%
- 1000240320.4%
- 000323220.4%
- 320232000.4%
- 320200320.3%
- 900250320.3%
- 203232000.3%
- 301320300.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.