Mega Sceptile
Height 1.9 m·Weight 55.2 kg
Type defenses
Abilities
immune to Electric-type moves · draws in Electric-type moves · Sp. Atk +1 when hit
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16SoundHP −1/2 (of max HP) · fails if HP below 1/2 · makes a substitute, then switches out
Power—Acc.—PP12sun for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombmust recharge next turn
Power150Acc.90PP8crit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicingchanges the target's Ability to Insomnia
Power—Acc.100PP12- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20ContactGrassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact10% chance: poison · crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power60Acc.Sure-hitPP20ContactSlicing
no held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contact