Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
foes' Attack −1 on entry
Attack ×1.5 (stat, separate from ranks) · physical move accuracy ×0.8
power ×1.3 for moves with secondary effects · but their secondary effects are lost
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactsun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Wind- Power80Acc.100PP16Ball & bomb
more power the less HP the user has (max 200)
Power—Acc.100PP16Contactdamage equal to the user's HP · user faints
Power—Acc.100PP8turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirbornetarget's Attack −2
Power—Acc.100PP16Dancecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contacttarget's Attack −1
Power80Acc.100PP16Contacttarget's Speed −1
Power50Acc.100PP20Contactsteals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can't use the same move twice in a row
Power—Acc.100PP16confusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundstats lowered this turn: power ×2
Power75Acc.100PP8Contact