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Squawkabilly

Squawkabilly
NormalFlying

Height 0.6 m·Weight 2.4 kg

  • Squawkabilly
  • Yellow Plumage Squawkabilly

Base stats

HP
82
Atk
96
Def
51
SpA
45
SpD
51
Spe
92
Total417

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

  • Intimidate

    foes' Attack −1 on entry

  • Hustle

    Attack ×1.5 (stat, separate from ranks) · physical move accuracy ×0.8

  • Guts

    Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop

Learnable moves

43 moves
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • Power80Acc.100PP16
    Ball & bomb
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • damage equal to the user's HP · user faints

    PowerAcc.100PP8
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • target's Attack −2

    PowerAcc.100PP16
    Dance
  • crit stage +1 (12.5%)

    Power60Acc.95PP20
    SlicingWind
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • restores 1/2 of max HP · loses Flying type this turn

    PowerAcc.PP8
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can't use the same move twice in a row

    PowerAcc.100PP16
  • confusion · target's Sp. Atk +1

    PowerAcc.100PP16
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • target's Sp. Def −2

    PowerAcc.100PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target's Attack/Sp. Atk −1 · user switches out

    PowerAcc.100PP20
    Sound
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact