Type defenses
Abilities
* Hidden ability
Protects the Pokémon from recoil damage.
Survives a one-hit KO from full HP with 1 HP · immune to OHKO moves
Removes moves' additional effects, power ×1.3 instead
Learnable moves
Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 15Acc. 85PP 20Contact30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundUser faints
Power 200Acc. 100PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactPrevents the target from switching out
Power —Acc. —PP 8User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteUser is immune to Ground moves for 5 turns
Power —Acc. —PP 12Airborne10% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite10% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12One-hit KO
Power —Acc. 30PP 8Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactTraps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Crit stage +1 (12.5% crit chance)
Power 80Acc. 95PP 12Contact- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Destroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBite30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8Wind10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1
Power 60Acc. 100PP 8Lowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombRaises own Speed by 2
Power —Acc. —PP 20Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20Recoil: 50% of damage dealt
Power 150Acc. 80PP 8Contact[Priority +3] Protects the team from multi-target moves this turn
Power —Acc. —PP 12The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16- Power 120Acc. 90PP 12
Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Raises own Attack·Speed by 1
Power —Acc. —PP 20Dance- Power 85Acc. 100PP 12Pulse
[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactLowers target's Attack by 1
Power 60Acc. 100PP 16Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12Contact20% chance: flinch
Power 80Acc. 100PP 16Pulse- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16More power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb10% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 12- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Raises own Speed by 2
Power —Acc. —PP 16More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompUser takes half its max HP in recoil
Power 140Acc. 95PP 8- Power 130Acc. 100PP 8Contact
Moves
- Heavy Slam75.3%
- Protect60.1%
- Wide Guard58.6%
- High Horsepower51.1%
- Body Press39.5%
- Earthquake31.4%
- Rock Slide18.5%
- Iron Head9%
- Iron Defense7%
- Gyro Ball4.6%
Held items
- Steelixite77.1%
- Leftovers7.9%
- Life Orb4.3%
- Sitrus Berry3.1%
- Quick Claw3.1%
- Expert Belt1.2%
- Chople Berry1%
- Occa Berry0.8%
- Focus Sash0.8%
- Metal Coat0.5%
Abilities
- Sturdy77.5%
- Sheer Force17.1%
- Rock Head5.4%
Natures
- Brave Atk↑Spe↓41.2%
- Adamant Atk↑SpA↓27.2%
- Relaxed Def↑Spe↓8.4%
- Impish Def↑SpA↓7.8%
- Careful SpD↑SpA↓6.3%
- Sassy SpD↑Spe↓4.9%
- Naughty Atk↑SpD↓0.9%
- Modest SpA↑Atk↓0.7%
- Quiet SpA↑Spe↓0.7%
- Jolly Spe↑SpA↓0.4%
Stat point spreads
66-point stat allocation
- HP 32Atk 32SpD 223.5%
- HP 32Atk 32Spe 210.3%
- HP 32Atk 32Def 28.8%
- HP 2Atk 32Def 324.9%
- HP 2Atk 32SpD 323.3%
- HP 32Atk 6Def 1SpD 272.9%
- HP 32Atk 2SpD 322.6%
- HP 32Def 32SpD 22.4%
Partners
Moves
- Body Press75.7%
- Earthquake75.1%
- Heavy Slam35.9%
- Stealth Rock31.4%
- Iron Defense29.9%
- Gyro Ball13.7%
- Dragon Tail11.8%
- Fissure8.9%
- Curse8%
- Stone Edge7%
Held items
- Steelixite48.2%
- Leftovers23%
- Sitrus Berry10.6%
- Quick Claw10.2%
- Life Orb3.1%
- Lum Berry1.8%
- Bright Powder1.1%
- Chesto Berry1%
- Focus Sash0.7%
- Shell Bell0.7%
Abilities
- Sturdy80%
- Sheer Force13.7%
- Rock Head6.3%
Natures
- Adamant Atk↑SpA↓32.3%
- Impish Def↑SpA↓29.2%
- Relaxed Def↑Spe↓12.7%
- Brave Atk↑Spe↓8.6%
- Careful SpD↑SpA↓8.2%
- Sassy SpD↑Spe↓3.8%
- Jolly Spe↑SpA↓1.4%
- Modest SpA↑Atk↓0.9%
- Naughty Atk↑SpD↓0.7%
- Bold Def↑Atk↓0.5%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Spe 219.5%
- HP 32Def 32SpD 211.7%
- HP 32Atk 2Def 327.1%
- HP 32Atk 32Def 26.9%
- HP 32Def 2SpD 325.9%
- HP 32Def 322.3%
- Atk 32Def 32SpD 22.2%
- HP 32Atk 2SpD 322%