Mega Steelix
Height 10.5 m·Weight 740.0 kg
Type defenses
Abilities
power ×1.3 for Rock/Ground/Steel-type moves in sandstorm
Learnable moves
traps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.85PP20Contact30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget can't switch out or flee
Power—Acc.Sure-hitPP8must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteimmune to Ground moves for 5 turns
Power—Acc.—PP12Airborne10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBiteuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12one-hit KO
Power—Acc.30PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttraps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20crit stage +1 (12.5%)
Power80Acc.95PP12Contact- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact30% chance: burn
Power70Acc.100PP12sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8breaks the target's screens
Power85Acc.100PP12ContactBite30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombuser's Speed +2
Power—Acc.—PP20crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20recoil 1/2 of damage dealt
Power150Acc.80PP8Contact[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12grounds the target · Ground-type moves can hit it
Power50Acc.100PP16charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulse- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses 1/2 max HP
Power140Acc.95PP8removes terrain · fails without terrain
Power130Acc.100PP8Contact