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#0461

Weavile

Weavile
DarkIce

Height 1.1 m·Weight 34.0 kg

Base stats

HP
70
Atk
120
Def
65
SpA
45
SpD
85
Spe
125
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Pressure

    Moves targeting this Pokémon use 2 PP

  • Pickpocket

    The Pokémon steals the held item from attackers that made direct contact with it.

Learnable moves

73 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • [Priority +3] Only works on the first turn out; makes the target flinch

    Power 40Acc. 100PP 12
    Contact
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • Hits 2-5 times

    Power 25Acc. 100PP 20
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 30% chance: flinch

    Power 85Acc. 90PP 12
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • [Priority +3] Only works vs priority moves; makes the target flinch

    Power 65Acc. 100PP 16
    Contact
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • Power 80Acc. 100PP 16
    ContactSlicing
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • 10% chance: Raises own Attack by 1

    Power 50Acc. 95PP 20
    Contact