Type defenses
Abilities
* Hidden ability
immune to paralysis
Speed ×2 after losing its held item
The Pokémon's moves are unimpeded by the Ability of the target.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornemore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8crit stage +1 (12.5%)
Power100Acc.80PP8Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16type effectiveness of both Fighting and Flying
Power100Acc.95PP12ContactAirborneStompuses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power80Acc.100PP20Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactturn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8target's Attack −2
Power—Acc.100PP16Dance- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirbornerestores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP830% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contacttarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16no held item: power ×2
Power55Acc.100PP16Contacthits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactuser switches out after attacking
Power70Acc.100PP20Contact- Power80Acc.100PP16ContactSlicing
target's Attack −1
Power80Acc.100PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contact10% chance: user's Defense +1
Power70Acc.90PP20Contact- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact
Abilities
Ability usage
- Unburden71.1%
- Mold Breaker23.9%
- Limber5%
- Unburden
- Speed ×2 after losing its held item
- Mold Breaker
- The Pokémon's moves are unimpeded by the Ability of the target.
- Limber
- immune to paralysis
Moves
Move usage (top 10)
- Swords Dance59.8%
- Acrobatics56.5%
- Close Combat38.9%
- High Jump Kick35.5%
- Encore32.1%
- Brave Bird27.3%
- Stone Edge21%
- Taunt11.5%
- Bulk Up10%
- Flying Press10%
Natures
Nature usage
- AdamantAtk↑SpA↓68.6%
- JollySpe↑SpA↓24.9%
- ImpishDef↑SpA↓1.6%
- LonelyAtk↑Def↓1.1%
- NaughtyAtk↑SpD↓1.1%
- NaiveSpe↑SpD↓0.9%
- CarefulSpD↑SpA↓0.7%
- BraveAtk↑Spe↓0.3%
- TimidSpe↑Atk↓0.2%
- HastySpe↑Def↓0.2%
Held items
Item usage (top 10)
hawluchanite21.4%
Electric Seed18.9%
Psychic Seed17.1%
Sitrus Berry8.2%
Grassy Seed7.2%
Focus Sash7.2%
White Herb5.7%
Lum Berry3.5%
Choice Scarf2.5%
Red Card1.7%
Stat point spreads
66-point stat allocation
- 2320003237.6%
- 032200326.4%
- 273200073.8%
- 323200022.9%
- 323220002.6%
- 032002322.3%
- 032000322%
- 263200081.3%
- 323200201%
- 1432120080.9%
- 2232000120.9%
- 320200320.9%
- 322000320.8%
- 223250070.7%
- 263200800.7%
- 323210100.7%
- 263200170.7%
- 263210070.7%
- 3118000170.6%
- 1432000200.6%
- 283200060.6%
- 2718800130.6%
- 303200040.6%
- 532290000.5%
- 1532000190.5%
- 1932000150.5%
- 283110150.5%
- 320002320.4%
- 032320200.4%
- 032400300.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Unburden51.8%
- Mold Breaker27.4%
- Limber20.8%
- Unburden
- Speed ×2 after losing its held item
- Mold Breaker
- The Pokémon's moves are unimpeded by the Ability of the target.
- Limber
- immune to paralysis
Moves
Move usage (top 10)
- Entrainment46.7%
- Close Combat46.6%
- Detect39.8%
- Acrobatics36.7%
- Protect33.7%
- Brave Bird32.9%
- High Jump Kick19.4%
- Flying Press15.2%
- Rock Slide12.7%
- Dual Wingbeat12%
Natures
Nature usage
- JollySpe↑SpA↓55.7%
- AdamantAtk↑SpA↓37.3%
- ImpishDef↑SpA↓2.2%
- CarefulSpD↑SpA↓1.6%
- HastySpe↑Def↓0.8%
- LonelyAtk↑Def↓0.5%
- NaiveSpe↑SpD↓0.5%
- NaughtyAtk↑SpD↓0.4%
- TimidSpe↑Atk↓0.4%
- BraveAtk↑Spe↓0.2%
Held items
Item usage (top 10)
hawluchanite54.8%
Psychic Seed12.6%
Electric Seed10.6%
Grassy Seed10.3%
White Herb3.4%
Focus Sash3.2%
Rocky Helmet1%
Lum Berry0.9%
King’s Rock0.6%
Life Orb0.5%
Stat point spreads
66-point stat allocation
- 2320003232.9%
- 3200023210.8%
- 322000326.7%
- 032200323.9%
- 320200323.3%
- 032002323%
- 323200022.3%
- 032000321.8%
- 232320001.3%
- 323220001.1%
- 323200200.9%
- 0015019320.8%
- 032320020.8%
- 1432000200.8%
- 203200320.7%
- 132000320.7%
- 002032320.7%
- 320000320.6%
- 320003220.6%
- 1732000170.6%
- 320101320.5%
- 032003220.5%
- 1325015130.5%
- 324000300.4%
- 13210010130.4%
- 2232000120.4%
- 9320011140.4%
- 293200050.4%
- 320203200.4%
- 132100320.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.