Type defenses
Abilities
immune to Ground-type moves (except under Gravity)
Learnable moves
user's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
used right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16- Power110Acc.80PP8
rain for 5 turns
Power—Acc.—PP810% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16target's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12target on Electric Terrain: power ×2
Power70Acc.100PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12fails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contact
Abilities
Ability usage
- Levitate100%
- Levitate
- immune to Ground-type moves (except under Gravity)
Moves
Move usage (top 10)
- Hydro Pump98%
- Volt Switch86.9%
- Will-O-Wisp82.2%
- Thunderbolt47%
- Pain Split34%
- Trick13.4%
- Light Screen8%
- Discharge7%
- Nasty Plot4.7%
- Foul Play3.9%
Natures
Nature usage
- BoldDef↑Atk↓50.5%
- ModestSpA↑Atk↓23.6%
- CalmSpD↑Atk↓14.6%
- TimidSpe↑Atk↓8.4%
- SassySpD↑Spe↓1.2%
- RelaxedDef↑Spe↓0.8%
- QuietSpA↑Spe↓0.4%
- ImpishDef↑SpA↓0.1%
- MildSpA↑Def↓0.1%
- HastySpe↑Def↓0.1%
Held items
Item usage (top 10)
Leftovers33.6%
Sitrus Berry32.8%
Choice Scarf14.3%
Rocky Helmet8%
Wide Lens3%
Chesto Berry2.5%
Lum Berry1.4%
Life Orb0.8%
Light Clay0.8%
Magnet0.3%
Stat point spreads
66-point stat allocation
- 3203202015.1%
- 200320328%
- 320322005.5%
- 3201302103.7%
- 320321103.3%
- 3201402003.3%
- 320320023.2%
- 320203203%
- 320032022.4%
- 3201002402%
- 3201102301.7%
- 320232001.7%
- 320205091.7%
- 3202301101.7%
- 320032201.4%
- 320023201.4%
- 320259001.1%
- 3201801601%
- 2600170230.9%
- 320132100.9%
- 320003220.8%
- 320320000.8%
- 002320320.8%
- 3202001400.8%
- 000322320.8%
- 320310300.8%
- 3201601800.6%
- 3201301470.6%
- 3202101300.5%
- 3201701700.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Levitate100%
- Levitate
- immune to Ground-type moves (except under Gravity)
Moves
Move usage (top 10)
- Hydro Pump95.7%
- Will-O-Wisp68.3%
- Thunderbolt65.3%
- Protect47%
- Volt Switch38.6%
- Electroweb18.8%
- Light Screen11.7%
- Discharge10.2%
- Trick10.1%
- Shadow Ball5.1%
Natures
Nature usage
- ModestSpA↑Atk↓45.7%
- BoldDef↑Atk↓20.8%
- TimidSpe↑Atk↓17.5%
- CalmSpD↑Atk↓11.3%
- QuietSpA↑Spe↓2.8%
- RelaxedDef↑Spe↓0.6%
- SassySpD↑Spe↓0.5%
- MildSpA↑Def↓0.5%
- Serious0.1%
- HastySpe↑Def↓0.1%
Held items
Item usage (top 10)
Sitrus Berry29.6%
Leftovers27.6%
Choice Scarf17.7%
Wide Lens6.2%
Life Orb3.6%
Magnet3.3%
Rindo Berry2.3%
Rocky Helmet1.5%
Quick Claw1.4%
Zoom Lens0.9%
Stat point spreads
66-point stat allocation
- 2003203212.1%
- 320032025.2%
- 320032203.3%
- 320232002.8%
- 002320322.4%
- 3201309122.2%
- 000322322.1%
- 320132101.9%
- 3201215161.7%
- 320320201.4%
- 320020321%
- 320032001%
- 900320251%
- 3201501901%
- 003232200.9%
- 002323200.9%
- 003232020.8%
- 320203200.8%
- 3201102300.8%
- 3201302100.8%
- 320322000.8%
- 320320020.7%
- 000320320.7%
- 3201701700.7%
- 200323200.7%
- 3202101300.6%
- 203232000.6%
- 000323220.6%
- 3201116070.5%
- 280032060.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.