Type defenses
Abilities
Changes the Pokémon’s type depending on the terrain.
Learnable moves
traps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.85PP20Contacttarget's Defense −2
Power—Acc.85PP20SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget falls asleep at end of next turn
Power—Acc.Sure-hitPP12used right after another Round this turn: power ×2
Power60Acc.100PP16Sounduser's type becomes the target's
Power—Acc.Sure-hitPP16type changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulsealso hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1230% chance: burn
Power80Acc.100PP16paralysis
Power—Acc.90PP2010% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBite[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact30% chance: poison
Power90Acc.100PP12Ball & bomb10% chance: poison
Power95Acc.100PP12also hits targets underground
Power100Acc.100PP12one-hit KO
Power—Acc.30PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirbornesleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Defense −1
Power80Acc.100PP16ContactBitemoving after the target: power ×2
Power50Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contactuses the target's Attack for damage
Power95Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contacttarget's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP1610% chance: target's Sp. Def −1
Power80Acc.100PP12- !
traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.100PP16Contact user loses 1/2 max HP
Power140Acc.95PP8