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Galarian Stunfisk

Galarian Stunfisk
GroundSteel

Height 0.7 m·Weight 20.5 kg

  • Stunfisk
  • Galarian Stunfisk

Base stats

HP
109
Atk
81
Def
99
SpA
66
SpD
84
Spe
32
Total416

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Mimicry

    Changes the Pokémon’s type depending on the terrain.

Learnable moves

52 moves
  • Bind

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power15Acc.85PP20
    Contact
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • user's type becomes the target's

    PowerAcc.Sure-hitPP16
  • type changes with the terrain · power ×2 on terrain

    Power50Acc.100PP12
    Pulse
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • rain for 5 turns

    PowerAcc.PP8
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • 30% chance: burn

    Power80Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 10% chance: freeze · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 10% chance: poison

    Power95Acc.100PP12
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks

    Power85Acc.85PP8
    ContactAirborne
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • target's last move: −4 PP

    PowerAcc.100PP12
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.100PP16
    Contact
  • user loses 1/2 max HP

    Power140Acc.95PP8