Type defenses
Abilities
Status moves get +1 priority (fails on Dark types)
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20DanceDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Inflicts burn
Power —Acc. 85PP 16Inflicts burn
Power 70Acc. 100PP 8Sets rain for 5 turns
Power —Acc. —PP 8Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 1270% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12Lowers target's Speed by 1
Power 55Acc. 95PP 16Wind30% chance: poison
Power 120Acc. 80PP 810% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps held items with the target
Power —Acc. 100PP 12Copies the target's ability
Power —Acc. —PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Negates held items for 5 turns
Power —Acc. —PP 12Lowers target's Sp. Atk by 1
Power 70Acc. 90PP 12ContactLowers target's Speed by 1
Power 50Acc. 100PP 20ContactDeals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 820% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombNever misses
Power 60Acc. —PP 20ContactPunch- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 12Vanishes turn 1, hits turn 2; breaks through Protect
Power 90Acc. 100PP 12Contact- Power 110Acc. 90PP 8
Steals the target's held item
Power 60Acc. 100PP 20ContactPrevents the target from using the same move twice in a row
Power —Acc. 100PP 16For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact20% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
- Power 80Acc. 100PP 12
Moves
- Poltergeist70.4%
- Destiny Bond58.1%
- Encore43.4%
- Will-O-Wisp34.7%
- Shadow Sneak23.9%
- Protect20.8%
- Trick Room15.6%
- Sucker Punch15%
- Disable13.4%
- Skill Swap11.8%
Held items
- Banettite93.4%
- Focus Sash2.1%
- Spell Tag0.8%
- Sitrus Berry0.6%
- Life Orb0.5%
- Iron Ball0.4%
- Choice Scarf0.3%
- Leftovers0.3%
- Bright Powder0.2%
- Shell Bell0.2%
Abilities
- Frisk76%
- Cursed Body16%
- Insomnia8%
Natures
- Adamant Atk↑SpA↓50.2%
- Brave Atk↑Spe↓22.8%
- Impish Def↑SpA↓7.4%
- Careful SpD↑SpA↓6.7%
- Jolly Spe↑SpA↓3.1%
- Relaxed Def↑Spe↓2.6%
- Sassy SpD↑Spe↓2.2%
- Naughty Atk↑SpD↓1.7%
- Lonely Atk↑Def↓0.6%
- Calm SpD↑Atk↓0.6%
Stat point spreads
66-point stat allocation
- HP 32Atk 32SpD 220.5%
- HP 32Atk 32Def 212.6%
- HP 32Atk 32Spe 24.2%
- HP 32Atk 27SpD 73.1%
- HP 2Atk 32Spe 323%
- HP 32Atk 322.1%
- HP 2Atk 32Def 321.8%
- HP 2Atk 32SpD 321.7%
Partners
Moves
- Destiny Bond97.9%
- Poltergeist95.4%
- Encore75.8%
- Shadow Sneak60.1%
- Will-O-Wisp19.9%
- Taunt14.9%
- Gunk Shot10.9%
- Sucker Punch7.3%
- Trick Room2.1%
- Shadow Claw2%
Held items
- Banettite99%
- Focus Sash0.4%
- Choice Scarf0.1%
- Spell Tag0.1%
- Quick Claw0%
- Life Orb0%
- Bright Powder0%
- Sitrus Berry0%
- Iron Ball0%
- Leftovers0%
Abilities
- Frisk82.2%
- Insomnia10.7%
- Cursed Body7.1%
Natures
- Adamant Atk↑SpA↓73.6%
- Brave Atk↑Spe↓18.8%
- Jolly Spe↑SpA↓1.9%
- Impish Def↑SpA↓1.5%
- Careful SpD↑SpA↓0.9%
- Naughty Atk↑SpD↓0.7%
- Lonely Atk↑Def↓0.6%
- Relaxed Def↑Spe↓0.6%
- Sassy SpD↑Spe↓0.4%
- Naive Spe↑SpD↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 229.1%
- HP 32Atk 32SpD 213.4%
- HP 32Atk 32Spe 29.9%
- HP 2Atk 32Spe 323%
- HP 32Atk 32Def 1SpD 12.3%
- HP 32Atk 25SpD 91.6%
- HP 32Atk 32Def 1Spe 11.4%
- HP 30Atk 25SpD 4Spe 71%